8 years ago, Stephen Lavavej published this blog post containing a simple allocator implementation, named the "Mallocator". Since then we've transitioned to the era of C++11 (and soon C++17) ... does the new language features and rules affect the Mallocator at all, or is it still relevant as is?
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
回答1:
STL himself has an answer to this question in his STL Features and Implementation techniques talk at CppCon 2014 (Starting at 26'30).
The slides are on github.
I merged the content of slides 28 and 29 below:
#include <stdlib.h> // size_t, malloc, free
#include <new> // bad_alloc, bad_array_new_length
template <class T> struct Mallocator {
typedef T value_type;
Mallocator() noexcept { } // default ctor not required
template <class U> Mallocator(const Mallocator<U>&) noexcept { }
template <class U> bool operator==(
const Mallocator<U>&) const noexcept { return true; }
template <class U> bool operator!=(
const Mallocator<U>&) const noexcept { return false; }
T * allocate(const size_t n) const {
if (n == 0) { return nullptr; }
if (n > static_cast<size_t>(-1) / sizeof(T)) {
throw std::bad_array_new_length();
}
void * const pv = malloc(n * sizeof(T));
if (!pv) { throw std::bad_alloc(); }
return static_cast<T *>(pv);
}
void deallocate(T * const p, size_t) const noexcept {
free(p);
}
};
Note that it handles correctly the possible overflow in allocate.
回答2:
As @kerrek suggested, here is a Mallocator that is based off the linked arena allocator with the arena part deleted.
template<class T>
struct Mallocator11 {
using value_type = T;
using pointer = T*;
using propagate_on_container_copy_assignment = std::true_type;
using propagate_on_container_move_assignment = std::true_type;
using propagate_on_container_swap = std::true_type;
Mallocator11(Mallocator11 const&) = default;
Mallocator11& operator=(Mallocator11 const&) = default;
Mallocator11()=default;
template<class U>
Mallocator11(Mallocator11<U> const&) noexcept {}
template<class U>
Mallocator11& operator=(Mallocator11<U> const&) noexcept {return *this}
pointer allocate(std::size_t n) {
if (std::size_t(-1) / sizeof(T) < n)
throw std::bad_array_new_length(); // or something else
if (!n) return nullptr; // zero means null, not throw
if(auto*r= static_cast<pointer>(malloc(n * sizeof(T))))
return r;
throw std::bad_alloc();
}
void deallocate(pointer p, std::size_t n) {
free(p);
}
template<class U>
bool operator==(Mallocator11<U> const& rhs) const {
return true;
}
template<class U>
bool operator!=(Mallocator11<U> const& rhs) const {
return false;
}
};
Lots less code. Some traits for propogation.