Visual Studio 2017 comes with full CMake integration. To learn about this combination, I was starting with this basic sample:
# CMakeLists.txt
cmake_minimum_required(VERSION 3.8)
project(foo)
add_executable(foo foo.cpp)
and
// foo.cpp
int main() {}
This properly generates build scripts, and compiles and links with no issues. That was easy.
Trying to set compiler options, on the other hand, turned out to be anything but trivial. In my case I was attempting to set the warning level to 4.
The obvious solution
add_compile_options("/W4")
didn't pan out as expected. The command line passed to the compiler now contains both /W4
(as intended) as well as /W3
(picked up from somewhere else), producing the following warning:
cl : Command line warning D9025: overriding '/W3' with '/W4'
To work around this, I would need to replace any incompatible compiler option(s) instead of just adding one. CMake does not provide any immediate support for this, and the standard solution (as this Q&A suggests) seems to be:
if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
This, however, has two issues:
- It sets the global
CMAKE_CXX_FLAGS
, applying to all C++ targets. This may not be intended (not an issue for me right now).
- It doesn't scale. For every compiler option to add, you would have to read up on incompatible options, and manually strip those first. This will inevitably fail1.
My question is two-fold:
- Where does the CMake integration pick up default settings from, and can this be controlled?
- How do you set compiler options in general? (If this is too broad a topic, I'd be happy for help on setting the warning level only.)
1 Incidentally, the solution I replicated fails to account for the /Wall
option, that is incompatible with /W4
as well.
The default settings for the compiler are picked up from standard module files located in the Modules
directory of the CMake installation. The actual module file used depends on both the platform and the compiler. E.g., for Visual Studio 2017, CMake will load the default settings from the file Windows-MSVC.cmake
and language specific settings from Windows-MSVC-C.cmake
or Windows-MSVC-CXX.cmake
.
To inspect the default settings, create a file CompilerOptions.cmake
in the project directory with the following contents:
# log all *_INIT variables
get_cmake_property(_varNames VARIABLES)
list (REMOVE_DUPLICATES _varNames)
list (SORT _varNames)
foreach (_varName ${_varNames})
if (_varName MATCHES "_INIT$")
message(STATUS "${_varName}=${${_varName}}")
endif()
endforeach()
Then initialize the CMAKE_USER_MAKE_RULES_OVERRIDE variable in your CMakeLists.txt
:
# CMakeLists.txt
cmake_minimum_required(VERSION 3.8)
set (CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/CompilerOptions.cmake")
project(foo)
add_executable(foo foo.cpp)
When the project is configured upon opening the directory in Visual Studio 2017, the following information will be show in the IDE's output window:
...
-- CMAKE_CXX_FLAGS_DEBUG_INIT= /MDd /Zi /Ob0 /Od /RTC1
-- CMAKE_CXX_FLAGS_INIT= /DWIN32 /D_WINDOWS /W3 /GR /EHsc
-- CMAKE_CXX_FLAGS_MINSIZEREL_INIT= /MD /O1 /Ob1 /DNDEBUG
-- CMAKE_CXX_FLAGS_RELEASE_INIT= /MD /O2 /Ob2 /DNDEBUG
-- CMAKE_CXX_FLAGS_RELWITHDEBINFO_INIT= /MD /Zi /O2 /Ob1 /DNDEBUG
...
So the warning setting /W3
is picked up from the CMake variable CMAKE_CXX_FLAGS_INIT
which then applies to all CMake targets generated in the project.
To control the warning level on the CMake project or target level, one can alter the CMAKE_CXX_FLAGS_INIT
variable in the CompilerOptions.cmake
by adding the following lines to the file:
if (MSVC)
# remove default warning level from CMAKE_CXX_FLAGS_INIT
string (REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT}")
endif()
The warning flags can then be controlled by setting the target compile options in CMakeLists.txt
:
...
add_executable(foo foo.cpp)
target_compile_options(foo PRIVATE "/W4")
For most CMake projects it makes sense to control the default compiler options in an override file instead of manually tweaking variables like CMAKE_CXX_FLAGS
.
When making changes to the CompilerOptions.cmake
file, it is necessary to recreate the build folder. When using Visual Studio 2017 in Open Folder
mode, choose the command Cache ... -> Delete Cache Folders
from the CMake
menu and then Cache ... -> Generate
from the CMake
menu to recreate the build folder.
Turning my comment into an answer
CMake does come with some compiler switches preset. For visual studio those are mainly standard link libraries, warning levels, optimization levels, exception handling, debug information and platform specific defines.
What you now have to differentiate when you want to change a CMake generated compiler settings are the following use cases:
- Additional compiler flags CMake does not define vs. changing CMake's preset settings
- Project default settings vs. project user defined settings
So let's discuss common solutions for those cases.
User changes/adds to Project/CMake Compiler Flags Defaults
The standard way would be to modify the cached compiler flags variables by using tools shipped with CMake like cmake-gui
and ccmake
.
To achieve this in Visual Studio you would have to:
Or you preset the CMAKE_CXX_FLAGS
cache variable via a CMakeSettings.json
file:
CMake / Change CMake Settings
Force the cache entry with -DCMAKE_CXX_FLAGS:STRING=...
in cmakeCommandArgs
CMakeSettings.json
{
// See https://go.microsoft.com//fwlink//?linkid=834763 for more information about this file.
"configurations": [
{
"name": "x86-Debug (all warnings)",
"generator": "Visual Studio 15 2017",
"configurationType": "Debug",
"buildRoot": "${env.LOCALAPPDATA}\\CMakeBuild\\${workspaceHash}\\build\\${name}",
"cmakeCommandArgs": "-DCMAKE_CXX_FLAGS:STRING=\"/DWIN32 /D_WINDOWS /Wall /GR /EHsc\"",
"buildCommandArgs": "-m -v:minimal"
}
]
}
If you deliver this CMakeSettings.json
file with your CMake project it gets permanent
Project changes to CMake Compiler Flags Defaults
If you want to keep most of CMake's compiler flags in place, @sakra's answer is definitely the way to go.
For my VS projects I've put the CXX flag settings into a toolchain file coming with the project itself. Mainly to freeze those settings and don't have a dependency the CMake version used or any environment variables set.
Taking the example from above that would look like:
VS2017Toolchain.cmake
set(CMAKE_CXX_FLAGS "/DWIN32 /D_WINDOWS /Wall /GR /EHsc" CACHE INTERNAL "")
CMakeSettings.json
{
// See https://go.microsoft.com//fwlink//?linkid=834763 for more information about this file.
"configurations": [
{
"name": "x86-Debug (all warnings)",
"generator": "Visual Studio 15 2017",
"configurationType": "Debug",
"buildRoot": "${env.LOCALAPPDATA}\\CMakeBuild\\${workspaceHash}\\build\\${name}",
"cmakeCommandArgs": "-DCMAKE_TOOLCHAIN_FILE:FILEPATH=\"${projectDir}\\VS2017Toolchain.cmake\"",
"buildCommandArgs": "-m -v:minimal"
}
]
}
References
- Visual C++ Team Blog: CMake support in Visual Studio – the Visual Studio 2017 RC update
- set diagnostics:caret from CMakeLists.txt
- Is Cmake set variable recursive?
- Passing compiler options cmake