Can a union in C++ have a member function? How do union with data members and member functions exist if an object is created?
If I suppose yes, then are they feasible any where. If yes then where?
Can a union in C++ have a member function? How do union with data members and member functions exist if an object is created?
If I suppose yes, then are they feasible any where. If yes then where?
9.5/1
A union can have member functions (including constructors and destructors), but not virtual (10.3) functions. A union shall not have base classes. A union shall not be used as a base class. An object of a class with a non-trivial constructor (12.1), a non-trivial copy constructor (12.8), a non-trivial destructor (12.4), or a non-trivial copy assignment operator (13.5.3, 12.8) cannot be a member of a union, nor can an array of such objects
What do you mean by How do union with data members and member functions exist if an object is created? Member functions (non-virtual) take no space in an instance of any class/union.
You can also make a template union :
template <typename T>
union Foo {
public:
Foo() {}
Foo(const T& value) : _val(value) {}
const char* data() const {
return _tab;
}
std::size_t size() const {
return sizeof(T);
}
char operator[](unsigned int index) const {
return _tab[index];
}
private:
T _val;
char _tab[sizeof(T)];
}
The union
is a C-structure, and does not work well with C++ types (there are a number of caveats actually). However there already exist a C++ equivalent, which effectively work with all C++ classes and user-defined classes and is even safer than the union!
Behold Boost.Variant!
You can define a boost::variant<std::string, Foo, char>
and it'll make sure:
And it even comes with the excellent: boost::static_visitor<Result>
which let's you apply a method on the union regardless of its type and provide compile-time checking to warn you whenever you have forgotten one of the possible types!
class MyVisitor: boost::static_visitor<int>
{
public:
int operator()(std::string const& s) const {
return boost::lexical_cast<int>(s);
}
int operator()(Foo const& f) const { return f.getAsInt(); }
int operator()(char c) const { return c; }
};
typedef boost::variant<std::string, Foo, char> MyVariant;
int main(int argc, char* argv[]) {
MyVariant v; // the std::string is constructed
if (argc % 2) { v = Foo(4); }
if (argc % 3) { v = argv[1][0]; }
if (argc % 5) { v = argv[1]; }
std::cout << boost::apply_visitor(MyVisitor(), v) << '\n';
return 0;
}
Also... it's as efficient (fast) as a union
, and does not involve any dynamic look-up like Boost.Any would.
I don't know if it's valid. Codepad accepts, runs, and gives the expected output from this program
union x {
int t;
int k() { return 42;};
};
int main() {
x y;
y.t = y.k();
std::cout << y.t << std::endl;
}
I just added some more things to @maraguida example. I wrote it as a response just to heve more room. It illustrates that not only member functions, but also static member functions and operators can be added.
#include <iostream>
union x
{
int t;
float f;
int k( ) { return t * 42;};
static int static_k( ) { return 42;};
float k_f( ) { return f * 42.0f;};
unsigned char operator []( unsigned int );
};
unsigned char x::operator []( unsigned int i )
{
if ( i >= sizeof( x ) )
return 0;
return ( ( unsigned char * )&t )[ i ];
}
int main( )
{
x y;
y.t = x::static_k( );
std::cout << "y.t\t= " << y.t << std::endl;
std::cout << "y.f\t= " << y.f << std::endl;
std::cout << "y.k( )\t= " << y.k( ) << std::endl;
std::cout << "x::static_k( )\t= " << x::static_k( ) << std::endl;
std::cout << "y.k_f( )\t= " << y.k_f( ) << std::endl;
std::cout << "y[ 0 ]\t= " << ( unsigned int )y[ 0 ] << std::endl;
std::cout << "y[ 1 ]\t= " << ( unsigned int )y[ 1 ] << std::endl;
std::cout << "y[ 2 ]\t= " << ( unsigned int )y[ 2 ] << std::endl;
std::cout << "y[ 3 ]\t= " << ( unsigned int )y[ 3 ] << std::endl;
}
It can be compiled with: g++ -Wall union_func.cpp -o union_func
The output is:
$ ./union_func
y.t = 42
y.f = 5.88545e-44
y.k( ) = 1764
x::static_k( ) = 42
y.k_f( ) = 2.47189e-42
y[ 0 ] = 42
y[ 1 ] = 0
y[ 2 ] = 0
y[ 3 ] = 0
You can, for example, put a conversion operator to another type of your need, if it make sense to your need.