Setting Up HighScore in Swift and Sprite Kit using

2019-03-17 01:14发布

问题:

I am building a swift game and a need to set up a highscore , i have been trying to figure out how to do it for a while. So please can you tell me how to search this library to see if there is a already saved high score and then compare it to the user's score. I have tried coming out with this but it won't work. Please Help and be as clear as possible. Giving me example code would be extremely appreciated.

    if let highscore: AnyObject = NSUserDefaults.valueForKey("highscore") { 
      var savedScore: Int = NSUserDefaults.standardUserDefaults().objectForKey("highScore") as Int
        if ( savedScore < Score) { 
            var highscore = Score
            NSUserDefaults.standardUserDefaults().setObject(highscore, forKey:"highscore")
            NSUserDefaults.standardUserDefaults().synchronize() }
    }
    else { 
        var highscore = Score
        NSUserDefaults.standardUserDefaults().setObject(highscore, forKey:"highscore")
        NSUserDefaults.standardUserDefaults().synchronize()
   }

回答1:

Create a new iOS project in Xcode by using the Single View Application template. Then, replace the content of ViewController.swift with the following code:

import UIKit

class ViewController: UIViewController {

    var generator = [6, 12, 8].generate()

    override func viewDidLoad() {
        super.viewDidLoad()

        let button = UIButton(type: .System)
        button.setTitle("Button", forState: .Normal)
        button.addTarget(self, action: "newScore", forControlEvents: .TouchUpInside)
        button.translatesAutoresizingMaskIntoConstraints = false
        view.addSubview(button)

        // Auto layout code using anchors (requires iOS9+)
        let horizontalConstraint = button.centerXAnchor.constraintEqualToAnchor(view.centerXAnchor)
        let verticalConstraint = button.centerYAnchor.constraintEqualToAnchor(view.centerYAnchor)
        NSLayoutConstraint.activateConstraints([horizontalConstraint, verticalConstraint])

        // Print NSUserDefaults's highscore value when app is launched
        print("highscore:", NSUserDefaults.standardUserDefaults().integerForKey("highscore"))
    }

    func newScore() {
        guard let score = generator.next() else { return }
        print("current score:", score)

        //Check if score is higher than NSUserDefaults stored value and change NSUserDefaults stored value if it's true
        if score > NSUserDefaults.standardUserDefaults().integerForKey("highscore") {
            NSUserDefaults.standardUserDefaults().setInteger(score, forKey: "highscore")
            NSUserDefaults.standardUserDefaults().synchronize()
        }

        print("highscore:", NSUserDefaults.standardUserDefaults().integerForKey("highscore"))
    }

}

Build and run the project on your iPhone or on the simulator. The Xcode console will print 0, which is the current value for NSUserDefaults.standardUserDefaults().integerForKey("highscore").

Now, click on the button. This will set the value of score to 6 and, because 6 > 0, NSUserDefaults.standardUserDefaults().integerForKey("highscore") will get this new value.

Click once again on the button. This will set the value of score to 12. You will immediately see in the console that NSUserDefaults.standardUserDefaults().integerForKey("highscore") gets this new value.

Now, if you change the value of score to 8 by clicking on the button, you will see that NSUserDefaults.standardUserDefaults().integerForKey("highscore") still has a value of 12 because 8 < 12.

If you rebuild your project and relaunch it, you will see that NSUserDefaults.standardUserDefaults().integerForKey("highscore") is persistent (its value is still 12 and has not been reset). Therefore, NSUserDefaults can be a perfect tool in order to store your players highest scores.


Extra tip

NSUserDefaults.standardUserDefaults().integerForKey("highscore") always return an Int (if you haven't set it by yourself, it will return 0, not nil). Thus, you dont need to / can't use optional binding with it. If you really want to deal with an optional value return, you will prefer NSUserDefaults.standardUserDefaults().objectForKey("highscore") as? Int.



回答2:

var defaults=NSUserDefaults()
var highscore=defaults.integerForKey("highscore")

if(Score>highscore)
{
    defaults.setInteger(Score, forKey: "highscore")
}
var highscoreshow=defaults.integerForKey("highscore")

lblHighScore.text="\(highscoreshow)"
println("hhScore reported: \(lblHighScore.text)")
lblPlayScore.text="\(Score)"
println("play reported: \(lblPlayScore.text)")