Im following this this tutorial to be able to load json map files created by tiled map editor in my javascript/canvas game.
ive got to the point where i have implemented my own kind of version, and am getting no errors in firebug in console or net etc.
And as far as i can see, by putting in console.logs and alerts, the script is running absolutely fine!
The problem is the canvas stays blank! when it should have a tilemap now on it.
Here is my version of the tutorial implemented in my game:
function Level() {
var c;
var data;
var layers = [];
this.get_map = function(name,ctx){
c = ctx;
$.getJSON('maps/'+ name + '.json', function(json){
get_tileset(json);
});
};
function get_tileset(json) {
data = json;
this.tileset = $("<img />", { src: json.tilesets[0].image })[0];
this.tileset.onload = renderLayers(this);
}
function renderLayers(layers){
layers = $.isArray(layers) ? layers : data.layers;
layers.forEach(renderLayer);
}
function renderLayer (layer){
if (layer.type !== "tilelayer" || !layer.opacity) {
alert("Not a tileLayer");
}
var s = c.canvas.cloneNode(),
size = data.tileWidth;
s = s.getContext("2d");
if (layers.length < data.layers.length) {
layer.data.forEach(function(tile_idx, i) {
if (!tile_idx) { return; }
var img_x, img_y, s_x, s_y,
tile = data.tilesets[0];
tile_idx--;
img_x = (tile_idx % (tile.imagewidth / size)) * size;
img_y = ~~(tile_idx / (tile.imagewidth / size)) * size;
s_x = (i % layer.width) * size;
s_y = ~~(i / layer.width) * size;
s.drawImage(this.tileset, img_x, img_y, size, size,
s_x, s_y, size, size);
});
layers.push(s.canvas.toDataURL());
c.drawImage(s.canvas, 0, 0);
}
else {
layers.forEach(function(src) {
var i = $("<img />", { src: src })[0];
c.drawImage(i, 0, 0);
});
}
}
}
and it is called from my main javascript file which is this:
$(document).ready(function(){
var canvas = document.getElementById("TBG");
var ctx = canvas.getContext("2d");
var ui = new Gui();
var level = new Level();
//----------Login/Register Gui --------------
$('#TBG').hide();
$('#load-new').hide();
$('#reg').hide();
$('#login').hide();
//if login_but is clicked do ui.login function
$('#login_but').click(ui.login);
//if reg_but is clicked do ui.register function
$('#reg_but').click(ui.register);
$('#new_but').click(function(){
game_settings("new");
});
$('#load_but').click(function(){
game_settings("load");
});
//if login_sumbit button is clicked do ui.login_ajax function
$("#login_submit").click(ui.login_ajax);
$("#reg_submit").click(ui.register_ajax);
$("#welcome").on("click", "#logout_but", ui.logout);
//________________________
//Initialisation of game
function game_settings(state){
if(state == "load"){
ui.load_game();
//do ajax call to load user last save
level.get_map("level_01",ctx);
}
else{
//set beginning params
//Change screens
ui.new_game();
alert("new game");
}
}
// End Loop ------------------------------------------------------
});
I don't suppose you lovely people could spot why the tile-map isn't being printed to my canvas?
Thanks for any help Tom