Suppose I have class Base
and Derived : public Base
.
I have constructed a shared memory segment using boost::interprocess library. Is it possible to have code similar to this:
Base* b = new Derived();
write(b); //one app writes
Base* b2 = read(b); //second app reads
//b equals b2 (bitwise, not the ptr location)
The problems I see here is for instance that the required space for a derived class of Base is unknown (so how much shmem to allocate?)
Q: how to pass objects via pointers between applications?
Just read its documentation
In particular:
Virtuality forbidden
The virtual table pointer and the virtual table are in the address
space of the process that constructs the object, so if we place a
class with a virtual function or virtual base class, the virtual
pointer placed in shared memory will be invalid for other processes
and they will crash.
This problem is very difficult to solve, since each process needs a
different virtual table pointer and the object that contains that
pointer is shared across many processes. Even if we map the mapped
region in the same address in every process, the virtual table can be
in a different address in every process. To enable virtual functions
for objects shared between processes, deep compiler changes are needed
and virtual functions would suffer a performance hit. That's why
Boost.Interprocess does not have any plan to support virtual function
and virtual inheritance in mapped regions shared between processes.
Shared memory originally only allows POD structures (at heart, they may have constructors/copy/etc...).
Boost.Interprocess
raises the bar by emulating pointers semantics on top of offsets into the shared memory segment.
However, a virtual pointer is not a pointer to pure data, it's a pointer to code sections, and that is where things get complicated because code sections are not necessarily mapped to the same address from one process to another (even if they were launched from the same binary).
So... no, virtual pointers-polymorphic objects cannot be stored in shared memory.
However, just because many C++ implementations chose to use a virtual-pointer mechanism does not mean that this is the only way to have polymorphic behavior. For example, in LLVM and Clang they build on their closed hierarchies to get polymorphism without virtual pointers (and RTTI) so as to lower memory requirements. Those objects could, effectively, be stored in shared memory.
So, how to get polymorphism compatible with shared memory: we need not to store pointers to tables/functions, however we can store indexes.
Example of the idea, but could probably be refined.
/// In header
#include <cassert>
#include <vector>
template <class, size_t> class BaseT;
class Base {
template <class, size_t> friend class BaseT;
public:
int get() const; // -> Implement: 'int getImpl() const' in Derived
void set(int i); // = 0 -> Implement: 'void setImpl(int i)' in Derived
private:
struct VTable {
typedef int (*Getter)(void const*);
typedef void (*Setter)(void*, int);
VTable(): _get(0), _set(0) {}
Getter _get;
Setter _set;
};
static std::vector<VTable>& VT(); // defined in .cpp
explicit Base(size_t v): _v(v) {}
size_t _v;
}; // class Base
template <class Derived, size_t Index>
class BaseT: public Base {
public:
BaseT(): Base(Index) {
static bool const _ = Register();
(void)_;
}
// Provide default implementation of getImpl
int getImpl() const { return 0; }
// No default implementation setImpl
private:
static int Get(void const* b) {
Derived const* d = static_cast<Derived const*>(b);
return d->getImpl();
}
static void Set(void* b, int i) {
Derived* d = static_cast<Derived*>(b);
d->setImpl(i);
}
static bool Register() {
typedef Base::VTable VTable;
std::vector<VTable>& vt = Base::VT();
if (vt.size() <= Index) {
vt.insert(vt.end(), Index - vt.size() + 1, VTable());
} else {
assert(vt[Index]._get == 0 && "Already registered VTable!");
}
vt[Index]._get = &Get;
vt[Index]._set = &Set;
}
}; // class BaseT
/// In source
std::vector<VTable>& Base::VT() {
static std::vector<VTable> V;
return V;
} // Base::VT
int Base::get() const {
return VT()[_v]._get(this);
} // Base::get
void Base::set(int i) {
return VT()[_v]._set(this, i);
} // Base::set
Okay... I guess that now you appreciate the compiler's magic...
Regarding the usage, it's fortunately much simpler:
/// Another header
#include <Base.h>
// 4 must be unique within the hierarchy
class Derived: public BaseT<Derived, 4> {
template <class, size_t> friend class BaseT;
public:
Derived(): _i(0) {}
private:
int getImpl() const { return _i; }
void setImpl(int i) { _i = i; }
int _i;
}; // class Derived
In action at ideone.
I believe you are looking at serialization of objects. Have a look at http://www.boost.org/doc/libs/1_51_0/libs/serialization/doc/index.html
A few ways you can do is:
1. serialize your C++ class
2. send data to another app
3. deserialize into C++ class.
//From the example above , I have removed VTable
// I also removed static variables as per boost::interprocess
// static variable don't work with shared memory, and also I did not see
// any advantage in actually builting a VTable for all derived classes
#include <vector>
#include <boost/bind.hpp>
#include <boost/function.hpp>
template <class> class BaseT;
class Base {
template <class> friend class BaseT;
boost::function< int (void) > _get;
boost::function< void (int) > _set;
public:
int get() {
return _get();
} // -> Implement: 'int get() ' in Derived
void set(int i) {
_set(i);
} // = 0 -> Implement: 'void set(int i)' in Derived
}; // class Base
template <class Derived>
class BaseT : public Base {
public:
BaseT() : Base(), impl(static_cast<Derived *> (this)) {
Base::_get = boost::bind(&BaseT<Derived>::get, this);
Base::_set = boost::bind(&BaseT<Derived>::set, this, _1);
}
int get() {
return impl->get();
}
void set(int i) {
impl->set(i);
}
private:
Derived * impl;
};
//some A implementation of Base
struct A : BaseT<A> {
int get() {
return 101; //testing implementation
}
void set(int i) {
; //implementation goes here
}
};
//some B implementation of Base
struct B : BaseT<B> {
int get() {
return 102; //testing implementation
}
void set(int i) {
; //implementation goes here
}
};
int main() {
BaseT<A> objectA;
BaseT<B> objectB;
Base *a = &objectA;
Base *b = &objectB;
std::cout << a->get() << " returned from A class , "
<< b->get() << " returned from B class " << std::endl;
return 0;
}
//While redefining I changed semantics of constnance in getter,
//and had non- const Derived pointer used for both getter and setter.
//But original simantics can be preserved as following:
int get() const {
//return impl->get();
//this enforces that get has to be const
static_cast<const Derived *> (this)->get() ;
}