I have to create an image uploader for a future project (No flash, IE10+, FF7+ etc.) that does image resizing/converting/cropping on the clientside and not on the server.
So I made a javascript interface where the user can 'upload' their files and get resized/cropped in the browser directly, without ever contacting the server. The performance is OK, not that good, but it works.
The endresult is an array of canvas elements. The user can edit/crop the images after they got resized, so I keep them as canvas instead of converting them to jpeg. (Which would worsen the initial performance)
Now this works fine, but I don't know what's the best way to actually upload the finished canvas elements to the server now. (Using a asp.net 4 generic handler on the server)
I have tried creating a json object from all elements containing the dataurl of each canvas.
The problem is, when I got 10-40 pictures, the browser starts freezing when creating the dataurls, especially for images that are larger than 2 megabyte.
//images = array of UploadImage
for (var i = 0; i < images.length; i++) {
var data = document.getElementById('cv_' + i).toDataURL('image/jpg');
images[i].data = data.substr(data.indexOf('base64') + 7);
}
Also converting them to a json object (I am using json2.js) usually crashes my browser. (FF7)
My object
var UploadImage = function (pFileName, pName, pDescription) {
this.FileName = pFileName;
this.Name = pName;
this.Description = pDescription;
this.data = null;
}
The upload routine
//images = array of UploadImage
for (var i = 0; i < images.length; i++) {
var data = document.getElementById('cv_' + i).toDataURL('image/jpg');
images[i].data = data.substr(data.indexOf('base64') + 7);
}
var xhr, provider;
xhr = jQuery.ajaxSettings.xhr();
if (xhr.upload) {
xhr.upload.addEventListener('progress', function (e) {
console.log(Math.round((e.loaded * 100) / e.total) + '% done');
}, false);
}
provider = function () {
return xhr;
};
var ddd = JSON.stringify(images); //usually crash here
$.ajax({
type: 'POST',
url: 'upload.ashx',
xhr: provider,
dataType: 'json',
success: function (data) {
alert('ajax success: data = ' + data);
},
error: function () {
alert('ajax error');
},
data: ddd
});
What would be the best way to send the canvas elements to the server?
Should I send them all at once or one by one?