As from socket.io website
Binary streaming
Starting in 1.0, it's possible to send any blob back and forth: image, audio, video.
I'm now wondering, if this couldn't be the solution for something I'm trying to achieve recently.
I'm actually looking for a way how to broadcast live audio stream from (A - ie, mic input..) to all clients connected to a website of mine. Is something like this possible? I've been messing with WebRTC (https://www.webrtc-experiment.com/) examples but I haven't been able to manage the goal for more than few connected clients.
My idea is about something like getUserMedia or any other audio source (PCM, whatever..) on side A being chopped to chunks and provided to client and played for example by html5 audio element or anything.. I need to make that stream as much realtime as possible, no shout/ice cast services werent fast enough (indeed, they arent solution to my problem, they're meant to be used this way) and I don't really care about the audio quality. Crossplatform compatibility would be awesome.
Is something like that possible? By using socket.io as way how to provide those data to clients?
I would be very grateful for any reference, hint or source that could help me achieve this.
Thanks a lot.
This example shows you how to use the MediaRecorder
to upload audio and then forward it using socket.io
. This code will only broadcast after you're called mediaRecorder.stop()
. You can choose to broadcast inside of ondataavailable
. If you do that, you might want to pass a timeslice
to mediaRecorder.start()
, so that it doesn't trigger ondataavailable
so often.
This solution isn't truly live, but I think it will help people who come back and find this question.
Client Code
var constraints = { audio: true };
navigator.mediaDevices.getUserMedia(constraints).then(function(mediaStream) {
var mediaRecorder = new MediaRecorder(mediaStream);
mediaRecorder.onstart = function(e) {
this.chunks = [];
};
mediaRecorder.ondataavailable = function(e) {
this.chunks.push(e.data);
};
mediaRecorder.onstop = function(e) {
var blob = new Blob(this.chunks, { 'type' : 'audio/ogg; codecs=opus' });
socket.emit('radio', blob);
};
// Start recording
mediaRecorder.start();
// Stop recording after 5 seconds and broadcast it to server
setTimeout(function() {
mediaRecorder.stop()
}, 5000);
});
// When the client receives a voice message it will play the sound
socket.on('voice', function(arrayBuffer) {
var blob = new Blob([arrayBuffer], { 'type' : 'audio/ogg; codecs=opus' });
var audio = document.createElement('audio');
audio.src = window.URL.createObjectURL(blob);
audio.play();
});
Server Code
socket.on('radio', function(blob) {
// can choose to broadcast it to whoever you want
socket.broadcast.emit('voice', blob);
});
you may see this demo https://github.com/LingyuCoder/SkyRTC-demo
hope some help
In the Client Code you can write setInterval() instead of setTimeout() and then recursively call mediaRecorder.start() so that every 5 seconds the blob will be emitted continuously.
setInterval(function() {
mediaRecorder.stop()
mediaRecorder.start()
}, 5000);
Client Code
var constraints = { audio: true };
navigator.mediaDevices.getUserMedia(constraints).then(function(mediaStream) {
var mediaRecorder = new MediaRecorder(mediaStream);
mediaRecorder.onstart = function(e) {
this.chunks = [];
};
mediaRecorder.ondataavailable = function(e) {
this.chunks.push(e.data);
};
mediaRecorder.onstop = function(e) {
var blob = new Blob(this.chunks, { 'type' : 'audio/ogg; codecs=opus' });
socket.emit('radio', blob);
};
// Start recording
mediaRecorder.start();
// Stop recording after 5 seconds and broadcast it to server
setInterval(function() {
mediaRecorder.stop()
mediaRecorder.start()
}, 5000);
});
// When the client receives a voice message it will play the sound
socket.on('voice', function(arrayBuffer) {
var blob = new Blob([arrayBuffer], { 'type' : 'audio/ogg; codecs=opus' });
var audio = document.createElement('audio');
audio.src = window.URL.createObjectURL(blob);
audio.play();
});
Server Code
socket.on('voice', function(blob) {
// can choose to broadcast it to whoever you want
socket.broadcast.emit('voice', blob);
});