If you edit a breakpoint from Xcode, there is the super-useful option to add an "Action" to be automatically executed every time the breakpoint is hit.
How can you add such actions from the LLDB command line?
If you edit a breakpoint from Xcode, there is the super-useful option to add an "Action" to be automatically executed every time the breakpoint is hit.
How can you add such actions from the LLDB command line?
Easy peasy with the breakpoint command add
command. Type help breakpoint command add
for details but here's an example.
int main ()
{
int i = 0;
while (i < 30)
{
i++; // break here
}
}
Run lldb on this. First, put a breakpoint on the source line with "break" somewhere in it (nice shorthand for examples like this but it basically has to grep over your sources, so not useful for larger projects)
(lldb) br s -p break
Breakpoint 1: where = a.out`main + 31 at a.c:6, address = 0x0000000100000f5f
Add a breakpoint condition so the breakpoint only stops when i
is a multiple of 5:
(lldb) br mod -c 'i % 5 == 0' 1
Have the breakpoint print the current value of i
and backtrace when it hits:
(lldb) br com add 1
Enter your debugger command(s). Type 'DONE' to end.
> p i
> bt
> DONE
and then use it:
Process 78674 stopped and was programmatically restarted.
Process 78674 stopped and was programmatically restarted.
Process 78674 stopped and was programmatically restarted.
Process 78674 stopped and was programmatically restarted.
Process 78674 stopped
* thread #1: tid = 0x1c03, 0x0000000100000f5f a.out`main + 31 at a.c:6, stop reason = breakpoint 1.1
#0: 0x0000000100000f5f a.out`main + 31 at a.c:6
3 int i = 0;
4 while (i < 30)
5 {
-> 6 i++; // break here
7 }
8 }
(int) $25 = 20
* thread #1: tid = 0x1c03, 0x0000000100000f5f a.out`main + 31 at a.c:6, stop reason = breakpoint 1.1
#0: 0x0000000100000f5f a.out`main + 31 at a.c:6
#1: 0x00007fff8c2a17e1 libdyld.dylib`start + 1