I'm trying to test the Expansion Pack Files (OBB) In Android following the guide here: http://developer.android.com/google/play/expansion-files.html
I'm in the step where I need to test my app on my Nexus 4.
I generated my .obb file with jobb and adb-pushed it in the device in this location:
/mnt/shell/emulated/0/Android/obb/my.package/main.1.my.package.obb
When the app run it doesn't find the file.
Method:
Helpers.doesFileExist(context, fileName, xf.mFileSize, false)
return false for my file.
I debugged and found out it is looking for the file in:
/storage/emulated/0/Android/obb/my.package/main.1.my.package.obb
Specifically this is the path returned by:
Helpers.generateSaveFileName(c, fileName)
The /storage/emulated/0, returned by Environment.getExternalStorageDirectory() doesn't exist browsing the device with adb shell.
But it DOES at runtime, inside the app, I also checked what it contains: it contains almost the same things I found in /mnt/shell/emulated/0, it contains the Android/obb dir, which is empty.
How I found out the path /mnt/shell/emulated/0/Android/obb/my.package/main.1.my.package.obb where I placed my obb file:
$ adb shell
$ ls -ld sdcard
lrwxrwxrwx root root 2013-10-16 17:34 sdcard -> /storage/emulated/legacy
$ ls -ld /storage/emulated/legacy
lrwxrwxrwx root root 2013-10-16 17:34 legacy -> /mnt/shell/emulated/0
And inside that I already found the Android/obb directory, empty.
So the question is: where should I put my obb file for it to be in the right position at runtime?
I did everything said there:
created a draft application in the Market to get the public key
generated a random array of 20 byte (salt)
integrated play_licensing/library and play_apk_expansion/download_library
wrote my Service / Receiver
did the check using the Helpers etc.. exactly like the documentation say.
I suppose everything works but I can't just yet release on Play Store! I need to test locally and I'll have the need to change my obb file pretty often in this initial phase of development.
I can't test on the Emulator because I use 3D and device camera.