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问题:
If I create a new NSData object of a specific size using dataWithBytes:length:, what is the most efficient way to create the input bytes (20 Mb worth) of random characters, preferably without reading the data in from a file? I need a unique buffer of a specific size each time.
Thanks
回答1:
You can create a 20*2^20b NSData
object, then append a random 4 byte integer to it 20*2^20/4 times with arc4random()
. I believe you need to include stdlib.h
(via Generating random numbers in Objective-C).
#include <stdlib.h>
-(NSData*)create20mbRandomNSData
{
int twentyMb = 20971520;
NSMutableData* theData = [NSMutableData dataWithCapacity:twentyMb];
for( unsigned int i = 0 ; i < twentyMb/4 ; ++i )
{
u_int32_t randomBits = arc4random();
[theData appendBytes:(void*)&randomBits length:4];
}
return theData;
}
回答2:
void * bytes = malloc(numberOfBytes);
NSData * data = [NSData dataWithBytes:bytes length:numberOfBytes];
free(bytes);
The bytes are not 'random', but will contain garbage values (whatever was on the heap before this was run). The advantage being its fast and the code is concise.
回答3:
Here's a 3-liner swift version:
Swift 2
let length = 2048
let bytes = [UInt32](count: length, repeatedValue: 0).map { _ in arc4random() }
let data = NSData(bytes: bytes, length: bytes.count * sizeof(UInt32))
Swift 3
let bytes = [UInt32](repeating: 0, count: length).map { _ in arc4random() }
let data = Data(bytes: bytes, count: length)
回答4:
You might consider using CCRandomGenerateBytes
function from CommonCrypto
to generate random data. Like:
func generateBytes(length : Int) throws -> NSData? {
var bytes = [UInt8](count: length, repeatedValue: UInt8(0))
let statusCode = CCRandomGenerateBytes(&bytes, bytes.count)
if statusCode != CCRNGStatus(kCCSuccess) {
return nil
}
return NSData(bytes: bytes, length: bytes.count)
}
回答5:
Swift 3:
import Security
func randomBytes(length: Int) -> Data {
var data = Data(capacity: length)
data.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
let _ = SecRandomCopyBytes(kSecRandomDefault, length, bytes)
}
return data
}
回答6:
The original version has a bug but mine takes care of that and hopefully doesn't introduce any new one.
Hope it helps.
- (NSData *)randomDataWithBytes: (NSUInteger)length {
NSMutableData *mutableData = [NSMutableData dataWithCapacity: length];
for (unsigned int i = 0; i < size; i++) {
NSInteger randomBits = arc4random();
[mutableData appendBytes: (void *) &randomBits length: 1];
} return mutableData;
}
Here is its unit test:
NSInteger givenLength = INT16_MAX;
NSData *randomData = [self randomDataWithBytes: givenLength];
STAssertTrue([randomData length] == givenLength,
@"RandomDataWithBytes Failed Expected size %d and got %d",
givenLength, [randomData length]);
回答7:
urandom is more efficient.
Here is a category to generate random buffers:
@interface NSMutableData(Random)
+(id)randomDataWithLength:(NSUInteger)length;
@end
@implementation NSMutableData(Random)
+(id)randomDataWithLength:(NSUInteger)length
{
NSMutableData* data=[NSMutableData dataWithLength:length];
[[NSInputStream inputStreamWithFileAtPath:@"/dev/urandom"] read:(uint8_t*)[data mutableBytes] maxLength:length];
return data;
}
@end
回答8:
I've open sourced my JFRandom class over at github which can do exactly this. Here's a blog post demonstrating how to obtain/use it to achieve your goal...
http://jayfuerstenberg.com/devblog/generating-random-numbers-strings-and-data-in-objective-c
回答9:
Use arc4random_buf
to fill the buffer with random bytes
Obj-C
+ (nullable NSData *)radomDataOfSize:(size_t)sizeInBytes
{
void *buff = malloc(sizeInBytes);
if (buff == NULL) {
return nil;
}
arc4random_buf(buff, sizeInBytes);
return [NSData dataWithBytesNoCopy:buff length:sizeInBytes freeWhenDone:YES];
}