In the MIPS simulator "QTSpim", three types of files are accepted:
.a
.s
.asm
Is there a difference between those filetypes, and if yes, what is the difference?
In the MIPS simulator "QTSpim", three types of files are accepted:
.a
.s
.asm
Is there a difference between those filetypes, and if yes, what is the difference?
In Unix/Linux systems:
.a
is the usual extension for static libraries (aka Archives of multiple .o
files, made with ar(1)
). Dynamic libraries, aka Shared Objects, use .so
..s
is used for asm compiler output. (gcc -S foo.c
produces asm output, with a default filename of foo.s
).S
is used for hand-written asm source files. gcc -c foo.S
runs it through the C preprocessor (so you can use #include<>
, #if
, #define
, and C-style comments.) Some C headers, like asm/unistd.h
only have #define
s, and so can be included in a .S to get definitions like __NR_write
system call numbers, for example.In x86, there are two separate versions of asm syntax: AT&T (used by Unix compilers like gcc), and Intel/NASM (with a couple dialects, like MASM vs. NASM itself).
.S
is appropriate for asm in GNU as
syntax, whether you use any C preprocessor features or not.
In x86, .asm
is more often associated with Intel-syntax NASM/YASM, or MASM, source code. Outside of x86, it's probably a good choice for asm source files that could be assembled by the platform-specific assembler, if it uses different directives than GNU as
.
The glibc source tree uses .S
for all asm source files.
People with a gcc background might put their MIPS asm into .S
or .s
files, while people with more NASM/YASM experience (or Windows), might go for .asm
.
I'd recommend against .s
files, because it's easy to accidentally overwrite with gcc -S foo.c
.