I went through
TranslateAnimation (float fromXDelta, float toXDelta, float fromYDelta, float toYDelta)
but am still confused about how Translate animation
works.
Can someone please explain how it works? I read the docs which say
fromXDelta Change in X coordinate to apply at the start of the animation
toXDelta Change in X coordinate to apply at the end of the animation
fromYDelta Change in Y coordinate to apply at the start of the animation
toYDelta Change in Y coordinate to apply at the end of the animation
but it is still not clear to me how it works.
EDIT: I have a Button
and a LinearLayout
without any children. When I am clicking on the Button
I want to dynamically generate a TextView
and animate that TextView
to appear in the LinearLayout
. The number of TextView
s will depend upon the number of clicks on the Button.
AFAIK,there would be relative connection between this.
That is,if you want to translate a hidden textview from right of screen to left of screen,on click of a button,you actually need to translate it from 100% of X-direction(right side of screen) to 0% of X-direction(left side of screen).
At this point,you don't need to change Y-direction at all.so that would be 0% for both the options.So finally,you will have:
fromXDelta 100%
toXDelta 0%
fromYDelta 0%
toYDelta 0%
you can restrict view of the component by setting this percentages between 0 to 100,as per your requirement.
Similarly,if you need to translate your component on Y-direction as well,then you need to change 0% to some other value.
Hope,its clear to you now.
EDIT :
for your requirement,you need to override onclick of button-1,and there you can control button-2's visibility as well as translation.
create animation file in anim folder in your res.
translate_button.xml:
<?xml version="1.0" encoding="utf-8"?>
<!-- translating button from right to left -->
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="900"
/>
</set>
now,in your activity file,
...
// ll is linear layout containing button_2
//counter is used to manage visibility of button_2 on click of button_1,i.e.1st click-button_2 would be visible,on 2nd click on button_1,it would be invisible.
//you can change behavior as per your need
button_2.setVisibility(View.GONE);
button_1.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
if(counter<1)
{
counter++;
button_2.setVisibility(View.VISIBLE);
Animation anim=AnimationUtils.loadAnimation(context, R.anim.translate_button);
button_2.startAnimation(anim);
}
else
{
counter=0;
button_2.setVisibility(View.GONE);
}
}
});
ll.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
if(counter==1)
{
counter=0;
button_2.setVisibility(View.GONE);
}
}
});
...
With TranslateAnimation you can create an animation to control an object.
With TranslateAnimation you're able to control the position of an object.
You pass this 4 parameters, which stand for the X and Y coordinates.
By Example you want to move an object to the right, you would do something like:
TranslateAnimation(0.0f, 1.0f, 0.0f, 0.0f)
(or use Animation.ABSOLUTE
, Animation.RELATIVE_TO_SELF
)
We only use the X coordinate now, because we are doing now an easy "LeftToRight" animation-move.
Change in X coordinate to apply at the start of the animation
toXDelta (0.0f)
Change in X coordinate to apply at the end of the animation (1.0f)
= 1 to right
Maybe take a look at http://en.wikipedia.org/wiki/Coordinate_system