I am trying to create a UIImage from a byte array that is actually held within a NSString.
Can someone please tell me how I can do that?
Here is what I was thinking of doing:
NSString *sourceString = @"mYActualBytesAREinHERe=";
//get the bytes
const char *bytesArray = [sourceString cStringUsingEncoding:NSASCIIStringEncoding];
//build the NSData object
NSData *data = [NSData dataWithBytes:bytesArray length:[sourceString length]];
//create actual image
UIImage *image = [UIImage imageWithData:data];
The problem is image is always 0x0 (nil).
Any suggestions would be appreciated.
Thanks!
To convert an image to string you need a method to convert NSData
to a base64Encoded string and back (lots of examples here). The easiest ones to use are categories on NSData
so you can do something like this:
UIImage* pic = [UIImage imageNamed:@"sample.png"];
NSData* pictureData = UIImagePNGRepresentation(pic);
NSString* pictureDataString = [pictureData base64Encoding];
To go the other way you need a reverse converter:
UIImage* image = [UIImage imageWithData:[NSData
dataFromBase64EncodedString: pictureDataString]];
[UIImage imageWithData:data];
will return nil if it doesn't understand the data being passed to it. I would double check your encoding, etc. It's odd that a binary string would hold pure image data without some kind of encoding (base64, etc.). String encodings and binary encodings aren't compatible.
I bet your image data has some null characters in there (0x00) and as you know that is the terminator for the string, so when you ask for the C string, you probably get way-way too little data.
Try something like
- (NSData *)dataUsingEncoding:(NSStringEncoding)encoding;
to generate your NSData.
If that doesn't work you need to evaluate whether the setting the data into an NSString (with embedded null chars) isn't causing a loss of data too.
Like one of the other respondents, perhaps base-64 encoding your data would be a good idea (if using a string to transport the img data is a requirement)
Good luck.