Is there any equivalent for Camera.PreviewCallback in Camera2 from API 21,better than mapping to a SurfaceTexture and pulling a Bitmap ? I need to be able to pull preview data off of the camera as YUV?
问题:
回答1:
You can start from the Camera2Basic sample code from Google.
You need to add the surface of the ImageReader
as a target to the preview capture request:
//set up a CaptureRequest.Builder with the output Surface
mPreviewRequestBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
mPreviewRequestBuilder.addTarget(surface);
mPreviewRequestBuilder.addTarget(mImageReader.getSurface());
After that, you can retrieve the image in the ImageReader.OnImageAvailableListener
:
private final ImageReader.OnImageAvailableListener mOnImageAvailableListener = new ImageReader.OnImageAvailableListener() {
@Override
public void onImageAvailable(ImageReader reader) {
Image image = null;
try {
image = reader.acquireLatestImage();
if (image != null) {
ByteBuffer buffer = image.getPlanes()[0].getBuffer();
Bitmap bitmap = fromByteBuffer(buffer);
image.close();
}
} catch (Exception e) {
Log.w(LOG_TAG, e.getMessage());
}
}
};
To get a Bitmap
from the ByteBuffer
:
Bitmap fromByteBuffer(ByteBuffer buffer) {
byte[] bytes = new byte[buffer.capacity()];
buffer.get(bytes, 0, bytes.length);
return BitmapFactory.decodeByteArray(bytes, 0, bytes.length);
}
回答2:
Yes, use the ImageReader class.
Create an ImageReader using the format ImageFormat.YUV_420_888 and your desired size (make sure you select a size that's supported by the camera device you're using).
Then use ImageReader.getSurface() for a Surface to provide to CameraDevice.createCaptureSession(), along with your other preview outputs, if any.
Finally, in your repeating capture request, add the ImageReader provided surface as a target before setting it as the repeating request in your capture session.