I need to write a unit test for a method that takes a stream which comes from a text file. I would like to do do something like this:
Stream s = GenerateStreamFromString(\"a,b \\n c,d\");
I need to write a unit test for a method that takes a stream which comes from a text file. I would like to do do something like this:
Stream s = GenerateStreamFromString(\"a,b \\n c,d\");
public static Stream GenerateStreamFromString(string s)
{
var stream = new MemoryStream();
var writer = new StreamWriter(stream);
writer.Write(s);
writer.Flush();
stream.Position = 0;
return stream;
}
Don\'t forget to use Using:
using (var stream = GenerateStreamFromString(\"a,b \\n c,d\"))
{
// ... Do stuff to stream
}
About the StreamWriter
not being disposed. StreamWriter
is just a wrapper around the base stream, and doesn\'t use any resources that need to be disposed. The Dispose
method will close the underlying Stream
that StreamWriter
is writing to. In this case that is the MemoryStream
we want to return.
In .NET 4.5 there is now an overload for StreamWriter
that keeps the underlying stream open after the writer is disposed of, but this code does the same thing and works with other versions of .NET too.
See Is there any way to close a StreamWriter without closing its BaseStream?
Another solution:
public static MemoryStream GenerateStreamFromString(string value)
{
return new MemoryStream(Encoding.UTF8.GetBytes(value ?? \"\"));
}
Add this to a static string utility class:
public static Stream ToStream(this string str)
{
MemoryStream stream = new MemoryStream();
StreamWriter writer = new StreamWriter(stream);
writer.Write(str);
writer.Flush();
stream.Position = 0;
return stream;
}
This adds an extension function so you can simply:
using (var stringStream = \"My string\".ToStream())
{
// use stringStream
}
public Stream GenerateStreamFromString(string s)
{
return new MemoryStream(Encoding.UTF8.GetBytes(s));
}
Use the MemoryStream
class, calling Encoding.GetBytes
to turn your string into an array of bytes first.
Do you subsequently need a TextReader
on the stream? If so, you could supply a StringReader
directly, and bypass the MemoryStream
and Encoding
steps.
I used a mix of answers like this:
public static Stream ToStream(this string str, Encoding enc = null)
{
enc = enc ?? Encoding.UTF8;
return new MemoryStream(enc.GetBytes(str ?? \"\"));
}
And then I use it like this:
String someStr=\"This is a Test\";
Encoding enc = getEncodingFromSomeWhere();
using (Stream stream = someStr.ToStream(enc))
{
// Do something with the stream....
}
Here you go:
private Stream GenerateStreamFromString(String p)
{
Byte[] bytes = UTF8Encoding.GetBytes(p);
MemoryStream strm = new MemoryStream();
strm.Write(bytes, 0, bytes.Length);
return strm;
}
We use the extension methods listed below. I think you should make the developer make a decision about the encoding, so there is less magic involved.
public static class StringExtensions {
public static Stream ToStream(this string s) {
return s.ToStream(Encoding.UTF8);
}
public static Stream ToStream(this string s, Encoding encoding) {
return new MemoryStream(encoding.GetBytes(s ?? \"\"));
}
}
I think you can benefit from using a MemoryStream. You can fill it with the string bytes that you obtain by using the GetBytes method of the Encoding class.
Slightly modified version of the extension methods suggested in a comment of @JoelNet\'s answer and @Shaun Bowe answer. Because I agree with @Palec\'s comment.
public static Stream ToStream(this string value) => ToStream(value, Encoding.UTF8);
public static Stream ToStream(this string value, Encoding encoding) => new MemoryStream(encoding.GetBytes(value ?? string.Empty));
/// <summary>
/// Get Byte[] from String
/// </summary>
/// <param name=\"str\"></param>
/// <returns></returns>
public static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
/// <summary>
/// Get Stream from String
/// </summary>
/// <param name=\"str\"></param>
/// <returns></returns>
public static Stream GetStream(string str)
{
return new MemoryStream(GetBytes(str));
}
A good combination of String extensions:
public static byte[] GetBytes(this string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
public static Stream ToStream(this string str)
{
Stream StringStream = new MemoryStream();
StringStream.Read(str.GetBytes(), 0, str.Length);
return StringStream;
}