I have created a Cocoa application in Xcode6 which uses storyboards. As a template, Xcode provides a window for the application. I want to add a second window to show when the program is first loaded. So basically, there will be two windows showing up.
I have put a window controller on Main.storyboard where the first window also resides. However, I couldn't find the way to show this second window when the program starts. Could you please help?
Thank you.
In your Storyboard, select your second Window Controller. In the identity inspector, specify a name for this window controller, e.g secondWindowController
Then, in your app delegate, set up a property for the window controller:
@property NSWindowController *myController;
In your applicationDidFinishLaunching: method implementation, create a reference to the Storyboard. This way you get access your window controller from the storyboard.
After that, the only thing left to do is to display the window by sending your window controller the showWindow: method.
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
@synthesize myController;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
NSStoryboard *storyBoard = [NSStoryboard storyboardWithName:@"Main" bundle:nil]; // get a reference to the storyboard
myController = [storyBoard instantiateControllerWithIdentifier:@"secondWindowController"]; // instantiate your window controller
[myController showWindow:self]; // show the window
}
@end
Swift 3 version:
var myWindowController: NSWindowController!
override init() {
super.init()
let mainStoryboard = NSStoryboard.init(name: "Main", bundle: nil)
myWindowController = mainStoryboard.instantiateController(withIdentifier: "myWindowControllerStoryboardIdentifier") as! NSWindowController
myWindowController.showWindow(self)
}
Make sure you define myWindowController
outside the function or else the window won't show up.
It's actually better to do this in init() (of AppDelegate) as you may need it earlier on.
swift 4 version :
var monitorcontroler: NSWindowController!
override init() {
super.init()
let mainStoryboard = NSStoryboard.init(name: NSStoryboard.Name(rawValue: "Main"), bundle: nil)
monitorcontroler = mainStoryboard.instantiateController(withIdentifier: NSStoryboard.SceneIdentifier(rawValue: "moniteur")) as! NSWindowController
monitorcontroler.showWindow(self)
}