How to write a thread-safe and efficient, lock-free memory allocator in C? By efficient I mean:
Fast allocation & deallocation
Optimal memory usage (minimal wastage and no external fragmentation)
Minimal meta-data overhead
How to write a thread-safe and efficient, lock-free memory allocator in C? By efficient I mean:
Fast allocation & deallocation
Optimal memory usage (minimal wastage and no external fragmentation)
Minimal meta-data overhead
http://www.research.ibm.com/people/m/michael/pldi-2004.pdf
This paper presents a completely lock-free memory allocator. It uses only widely-available operating system support and hardware atomic instructions. It offers guaranteed availability even under arbitrary thread termination and crash-failure, and it is immune to dead-lock regardless of scheduling policies, and hence it can be used even in interrupt handlers and real-time applications without requiring special scheduler support. Also, by leveraging some high-level structures from Hoard, our allocator is highly scalable, limits space blowup to a constant factor, and is capable of avoiding false sharing...
Depends on what you mean by efficiency. If my concern was to make things fast, then I would probably give each thread it's own separate memory pool to work with, and a custom 'malloc' that took memory from that pool. Of course, if my concern was speed, I would probably avoid allocation in the first place.
There is no one answer; you'll be balancing a range of concerns. It will be pretty much impossible to get a lock-free allocator, but you can either do the locking early and infrequently ( by allocating large pools for each thread ) or you can make the locks so small and tight that they must be correct.
You can use a lock free list and a couple of buckets of differing sizes.
So :
typedef struct
{
union{
SLIST_ENTRY entry;
void* list;
};
byte mem[];
} mem_block;
typedef struct
{
SLIST_HEADER root;
} mem_block_list;
#define BUCKET_COUNT 4
#define BLOCKS_TO_ALLOCATE 16
static mem_block_list Buckets[BUCKET_COUNT];
void init_buckets()
{
for( int i = 0; i < BUCKET_COUNT; ++i )
{
InitializeSListHead( &Buckets[i].root );
for( int j = 0; j < BLOCKS_TO_ALLOCATE; ++j )
{
mem_block* p = (mem_block*) malloc( sizeof( mem_block ) + (0x1 << BUCKET_COUNT) * 0x8 );
InterlockedPushEntrySList( &Buckets[i].root, &p->entry );
}
}
}
void* balloc( size_t size )
{
for( int i = 0; i < BUCKET_COUNT; ++i )
{
if( size <= (0x1 << i) * 0x8 )
{
mem_block* p = (mem_block*) InterlockedPopEntrySList( &Buckets[i].root );
p->list = &Buckets[i];
}
}
return 0; // block to large
}
void bfree( void* p )
{
mem_block* block = (mem_block*) (((byte*)p) - sizeof( block->entry ));
InterlockedPushEntrySList( ((mem_block_list*)block)->root, &block->entry );
}
SLIST_ENTRY, InterlockedPushEntrySList, InterlockedPopEntrySList, InitializeSListHead
are functions for lock-free single-linked-list operations under Win32. Use the according operations on other OSes.
Drawbacks :
sizeof( SLIST_ENTRY )