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问题:
Background
For a while now I've been wracking my brain as to how you would implement undo / redo in Redux with server interactions (via ajax).
I've come up with a solution using a command pattern where actions are registered with an execute
and undo
method as Commands, and instead of dispatching actions you dispatch commands. The commands are then stored in a stack and raise new actions where required.
My current implementation uses middleware to intercept dispatches, test for Commands and call methods of the Command and looks something like this:
Middleware
let commands = [];
function undoMiddleware({ dispatch, getState }) {
return function (next) {
return function (action) {
if (action instanceof Command) {
// Execute the command
const promise = action.execute(action.value);
commands.push(action);
return promise(dispatch, getState);
} else {
if (action.type === UNDO) {
// Call the previous commands undo method
const command = commands.pop();
const promise = command.undo(command.value);
return promise(dispatch, getState);
} else {
return next(action);
}
}
};
};
}
Actions
const UNDO = 'UNDO';
function undo() {
return {
type: UNDO
}
}
function add(value) {
return (dispatch, getState) => {
const { counter } = getState();
const newValue = counter + value;
return new Promise((resolve, reject) => {
resolve(newValue); // Ajax call goes here
}).then((data) => {
dispatch(receiveUpdate(data));
});
}
}
function sub(value) {
return (dispatch, getState) => {
const { counter } = getState();
const newValue = counter - value;
return new Promise((resolve, reject) => {
resolve(newValue); // Ajax call goes here
}).then((data) => {
dispatch(receiveUpdate(data));
});
}
}
Commands
class Command {
execute() {
throw new Error('Not Implemented');
}
undo() {
throw new Error('Not Implemented');
}
}
class AddCommand extends Command {
constructor(value) {
super();
this.value = value;
}
execute() {
return add(this.value);
}
undo() {
return sub(this.value);
}
}
App
const store = createStoreWithMiddleware(appReducer);
store.dispatch(new AddCommand(10)); // counter = 10
store.dispatch(new AddCommand(5)); // counter = 15
// Some time later
store.dispatch(undo()); // counter = 10
(a more complete example here)
There are several issues I've found with my current approach:
- Due to implementing via middleware, only one stack may exist for the entire application.
- Cannot customise
UNDO
command type.
- Creating a Command to call actions which in turn return promises seems very convoluted.
- Commands are added to the stack before the action completes. What happens for errors?
- As commands are not in state, cannot add is_undoable functionality.
- How would you implement optimistic updates?
Help
My question then, is can anyone suggest a better way of implementing this functionality within Redux?
The biggest flaws I see right now are the commands being added before actions have completed, and how it would be difficult to add optimistic updates to the mix.
Any insight is appreciated.
回答1:
Debating further on the Immutable based implementation suggested by @vladimir-rovensky...
Immutable works very well for client side undo-redo management. You can simply store last "N" instances of the immutable state either yourself or using a library like immstruct which does it for you. It doesn't result in memory overhead due to instance sharing built into immutable.
However, syncing the model every-time with the server may be costly if you wish to keep it simple, because you would need to send the entire state to server every time it is modified on client. Depending on the state size this will not scale well.
A better approach will be to send only the modifications to the server. You need a "revision" header in your state when you send it initially to the client. Every other modification to the state done on client should record only the diffs and send them over to the server with the revision. The server can execute the diff operations and send back a new revision and checksum of the state following the diffs. The client can verify this against current state checksum and store the new revision. The diffs can also be stored by the server tagged with the revision and checksum in its own undo history. If an undo is desired on the server, the diffs can be reversed to obtain the state and checksum checks can be performed.
A diffing library for immutable which I came across is https://github.com/intelie/immutable-js-diff. It creates RFC-6902 style patches which you can execute using http://hackersome.com/p/zaim/immpatch on the server state.
Advantages-
- Simplified client architecture. Server sync up is not scattered all over the client code. It can be initiated from your stores whenever client state changes.
- Simple undo/redo syncs with server. No need to handle different client state changes individually, aka no command stacks. The diff patch tracks almost any kind of state changes in a consistent fashion.
- Server side undo history without major transaction hits.
- Validation checks ensure data consistency.
- Revision header allows for multi-client simultaneous updates.
回答2:
You've come up with the best possible solution, yes Command Pattern is the way to go for async undo/redo.
A month ago I realised that ES6 generators are quite underestimated and may bring us some better use cases than calculating fibonacci sequence. Async undo/redo is a great example.
In my opinion, the principle problem with your approach is usage of classes and ignoring failing actions (optimistic update is too optimistic in your example). I tried to solve the problem using async generators. The idea is pretty simple, AsyncIterator
returned by async generator can be resumed when undo is needed, this basically means that you need to dispatch
all intermediate actions, yield
the final optimistic action and return
the final undo action. Once the undo is requested you can simply resume the function and execute everything what is necessary for undo (app state mutations / api calls / side effects). Another yield
would mean that the action hasn't been successfully undone and user can try again.
The good thing about the approach is that what you simulated by class instance is actually solved with more functional approach and it's function closure.
export const addTodo = todo => async function*(dispatch) {
let serverId = null;
const transientId = `transient-${new Date().getTime()}`;
// We can simply dispatch action as using standard redux-thunk
dispatch({
type: 'ADD_TODO',
payload: {
id: transientId,
todo
}
});
try {
// This is potentially an unreliable action which may fail
serverId = await api(`Create todo ${todo}`);
// Here comes the magic:
// First time the `next` is called
// this action is paused exactly here.
yield {
type: 'TODO_ADDED',
payload: {
transientId,
serverId
}
};
} catch (ex) {
console.error(`Adding ${todo} failed`);
// When the action fails, it does make sense to
// allow UNDO so we just rollback the UI state
// and ignore the Command anymore
return {
type: 'ADD_TODO_FAILED',
payload: {
id: transientId
}
};
}
// See the while loop? We can try it over and over again
// in case ADD_TODO_UNDO_FAILED is yielded,
// otherwise final action (ADD_TODO_UNDO_UNDONE) is returned
// and command is popped from command log.
while (true) {
dispatch({
type: 'ADD_TODO_UNDO',
payload: {
id: serverId
}
});
try {
await api(`Undo created todo with id ${serverId}`);
return {
type: 'ADD_TODO_UNDO_UNDONE',
payload: {
id: serverId
}
};
} catch (ex) {
yield {
type: 'ADD_TODO_UNDO_FAILED',
payload: {
id: serverId
}
};
}
}
};
This would of course require middleware which is able to handle async generators:
export default ({dispatch, getState}) => next => action => {
if (typeof action === 'function') {
const command = action(dispatch);
if (isAsyncIterable(command)) {
command
.next()
.then(value => {
// Instead of using function closure for middleware factory
// we will sned the command to app state, so that isUndoable
// can be implemented
if (!value.done) {
dispatch({type: 'PUSH_COMMAND', payload: command});
}
dispatch(value.value);
});
return action;
}
} else if (action.type === 'UNDO') {
const commandLog = getState().commandLog;
if (commandLog.length > 0 && !getState().undoing) {
const command = last(commandLog);
command
.next()
.then(value => {
if (value.done) {
dispatch({type: 'POP_COMMAND'});
}
dispatch(value.value);
dispatch({type: 'UNDONE'});
});
}
}
return next(action);
};
The code is quite difficult to follow so I have decided to provide fully working example
UPDATE:
I am currently working on rxjs version of redux-saga and implementation is also possible by using observables https://github.com/tomkis1/redux-saga-rxjs/blob/master/examples/undo-redo-optimistic/src/sagas/commandSaga.js
回答3:
Not sure I understand your use case completely, but in my opinion the best way to go about implementing undo/redo in ReactJS is via an immutable model. Once your model is immutable, you can easily maintain a list of states as they change. Specifically, you need an undo list and a redo list. In your example it would be something like:
- Starting counter value = 0 -> [0], []
- Add 5 -> [0, 5], []
- Add 10 -> [0, 5, 15], []
- Undo -> [0, 5], [15]
- Redo -> [0, 5, 15], []
The last value in the first list is the current state (that goes into the component state).
This is a much simpler approach then Commands, since you don't need to define undo/redo logic separately for every action you want to perform.
If you need to synchronize state with the server, you can do that too, just send your AJAX requests as part of the undo/redo operation.
Optimistic updates should also be possible, you can update your state immediately, then send your request and in its error handler, revert to state prior to the change. Something like:
var newState = ...;
var previousState = undoList[undoList.length - 1]
undoList.push(newState);
post('server.com', buildServerRequestFrom(newState), onSuccess, err => { while(undoList[undoList.length-1] !== previousState) undoList.pop() };
In fact I believe you should be able to achieve all the goals you listed with this approach. If you feel otherwise, could you be more specific about what you need to be able to do?