I'm building an iPhone app that would let the user rearrange some of the UI elements on the screen.
How can I add a tap gesture recognizer and a long press gesture recognizer to the same UIView? When I lift up the finger from the long press, the tap gesture recognizer fires. How can I temporarily disable the tap gesture recognizer or prevent it from firing when the user is performing a long press?
Thank you!
To allow both gestures to work together, implement the following delegate method:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;
}
To make it so that the long press has first priority, do:
[tapGesture requireGestureRecognizerToFail:longPress];
To combine successfully both you need:
1º Add to interface gesture delegate at header
@interface ViewController : ViewController <UIGestureRecognizerDelegate>
2º Create gesture events and add to a view into source file:
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(touch:)];
[tap setNumberOfTapsRequired:1]; // Set your own number here
[tap setDelegate:self]; // Add the <UIGestureRecognizerDelegate> protocol
UILongPressGestureRecognizer *longTap = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longTouch:)];
[longTap setNumberOfTapsRequired:0]; // Set your own number here
[longTap setMinimumPressDuration:1.0];
[longTap setDelegate:self]; // Add the <UIGestureRecognizerDelegate> protocol
[tap requireGestureRecognizerToFail:longTap]; // Priority long
[self.view addGestureRecognizer:tap];
[self.view addGestureRecognizer:longTap];
3º Add callbacks in source file:
- (void) touch: (UITapGestureRecognizer *)recognizer
{
CGPoint location = [recognizer locationInView: self.HUDview];
if (recognizer.state == UIGestureRecognizerStateBegan)
{
NSLog(@"touch UIGestureRecognizerStateBegan");
}
if (recognizer.state == UIGestureRecognizerStateEnded)
{
NSLog(@"touch UIGestureRecognizerStateEnded");
//NSLog(@"Position of touch: %.3f, %.3f", location.x, location.y); // Position landscape
}
}
- (void) longTouch: (UILongPressGestureRecognizer *)recognizer
{
if (recognizer.state == UIGestureRecognizerStateBegan)
{
NSLog(@"longTouch UIGestureRecognizerStateBegan");
}
if (recognizer.state == UIGestureRecognizerStateEnded)
{
NSLog(@"longTouch UIGestureRecognizerStateEnded");
}
}
4º Set gesture recognizer available:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
As an alternative approach, don't have two separate recognisers - just use the LongPress recogniser for both events:
Configure as follows:
UILongPressGestureRecognizer* longPress = [ [ UILongPressGestureRecognizer alloc ] initWithTarget:self.nextResponder action:@selector(longPressEvent:)];
categoryPanelDrag.minimumPressDuration = 0.0;
Then handle as follows:
- (BOOL)longPressEvent:(UILongPressGestureRecognizer *)gesture {
// _dragStarted is a class-level BOOL
if(UIGestureRecognizerStateBegan == gesture.state) {
_dragStarted = NO;
}
if(UIGestureRecognizerStateChanged == gesture.state) {
_dragStarted = YES;
// Do dragging stuff here
}
if(UIGestureRecognizerStateEnded == gesture.state) {
if (_dragStarted == NO)
{
// Do tap stuff here
}
else
{
// Do drag ended stuff here
}
}
return YES;
}
I did try moby and journeyman's approach but somehow they didn't fit my project well, so I solved like below,
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
NSLog(@"%@ %ld",touch.description, touch.phase);
[self performSelector:@selector(checkTouch:) withObject:touch afterDelay:0.5];
return YES;
}
and
- (void)checkTouch:(UITouch *)touch{
NSLog(@"touch phase = %ld",touch.phase);
if (touch.phase == UITouchPhaseStationary) {
//still holding my hand and this means I wanted longPressTouch
}
if (touch.phase == UITouchPhaseEnded){
//I released my finger so it's obviously tap
}
}
It could be simpler solution but of course it depends to project.
You could take care of it in the code, that during the long press, set a flag, and if the tap gets called while the flag is true or whatever then don't execute the tap code and reset the flag. I don't know a better way