I am making a finger painting app and I am having a hard time giving my brush a nice brush-like feel and texture.
I have this code:
UIColor * brushTexture = [UIColor colorWithPatternImage:[UIImage imageNamed:@"Brush_Black.png"]];
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), brushTexture.CGColor);
but my output is like this:
The texture of my brush is tiled. How can I make it fit to the stroke Size and stop the tiling of the image?