I've noticed the following error popping up in the console when running my app on iOS 9 when using a storyboard. I'm using xCode7. Is this something I need to be concerned about?
-[UIApplication _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion:] ** unhandled action -> <FBSSceneSnapshotAction: 0x176bfb20> {
handler = remote;
info = <BSSettings: 0x176a5d90> {
(1) = 5;
};
}
There is nothing wrong with your code. This is a logging message internal to Apple, and you should file a radar about it.
There are two hints that show that this is probably Apple's code:
The underscore leading the method name _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion
is a convention indicating that the method is private/internal to the class that it's declared in. (See this comment.)
It's reasonable to guess that the two letter prefix in FBSSceneSnapshotAction
is shorthand for FrontBoard, which according to Rene Ritchie in "iOS 9 wish-list: Guest Mode" is part of the whole family of software related to launching apps:
With iOS 8, Apple refactored its system manager, SpringBoard, into several smaller, more focused components. In addition to BackBoard, which was already spun off to handle background tasks, they added Frontboard for foreground tasks. They also added PreBoard to handle the Lock screen under secure, encrypted conditions. [...]
I have no idea what the BS
prefix in BSSettings
is for, but
BS
is shorthand for BackBoard Settings
, and an analysis of this log message would indicate that it's not anything you did, and you should file a radar with steps to reproduce the logging message.
If you want to try and grab a stack trace, you can implement the category linked to here. Some would argue that overriding private API is a bad idea, but in this case a temporary injection to grab a stack trace can't be too harmful.
EDIT:
But, we still want to know what this action is. So I put a breakpoint on -[UIApplication _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion]
and started printing out register values and found a class called FBSceneImpl
which had a whole bunch of information about my application:
We are able to find out which private method is called next (stored in the program counter, instruction pointer, register 15.)
I tried finding the un-handled FBSceneSnapshotAction
referenced in the log, but no dice. Then, I subclassed UIApplication, and overrode _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion
. Now I was able to get at the action directly, but still, we don't know what it is.
Then, I looked at the FBSceneSnapshotAction again. Turns out it has a superclass called BSAction
.
Then I wrote a tool similar to RuntimeBrowser and looked up all of the subclasses of BSAction. It turns out that there's quite a list of them:
The two method names we have (one from the log and one from the program counter on the devices) indicate that these actions are used under the hood for passing actions around the system.
Some actions are probably sent up to the app delegate's callbacks, while others are handled internally.
What's happening here is that there is an action that wasn't handled correctly and the system is noting it. We weren't supposed to see it, apparently.
AFAIK, the info above is related to iOS during snapshot the screen (i suppose for double click home multitask related behaviour).I deeply investigated my application and seems that it does not get any side behaviours. You can safely ignore it, for now.
You can use the following gist simple category to test yourself against the calls to the above function:
I have figured it out, it will happen when you have IBAction method declared in .h or .m file but you have not bind it to any control.
.m example:
- (IBAction)click:(id)sender{
}
but not assigned this method to any control in storyboard.
haven't find out why it happens in my app, but at least you can catch the exception, if you want to keep this from popping up in your log pane. It's not a solution, but it might give you more insight why it is happing by inspecting any of the arguments that are passed in the catch.
swift 2 version:
import UIKit
extension UIApplication {
func _handleNonLaunchSpecificActions(arg1: AnyObject, forScene arg2: AnyObject, withTransitionContext arg3: AnyObject, completion completionHandler: () -> Void) {
//whatever you want to do in this catch
print("handleNonLaunchSpecificActions catched")
}
}