I’d like to convert a CGImage
to CMSampleBufferRef
and append it to a AVAssetWriterInput
using the appendSampleBuffer:
method. I’ve managed to get the CMSampleBufferRef
using the following code, but the appendSampleBuffer:
simply returns NO
when I supply the resulting CMSampleBufferRef
. What am I doing wrong?
- (void) appendCGImage: (CGImageRef) frame
{
const int width = CGImageGetWidth(frame);
const int height = CGImageGetHeight(frame);
// Create a dummy pixel buffer to try the encoding
// on something simple.
CVPixelBufferRef pixelBuffer = NULL;
CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, width, height,
kCVPixelFormatType_32BGRA, NULL, &pixelBuffer);
NSParameterAssert(status == kCVReturnSuccess && pixelBuffer != NULL);
// Sample timing info.
CMTime frameTime = CMTimeMake(1, 30);
CMTime currentTime = CMTimeAdd(lastSampleTime, frameTime);
CMSampleTimingInfo timing = {frameTime, currentTime, kCMTimeInvalid};
OSStatus result = 0;
// Sample format.
CMVideoFormatDescriptionRef videoInfo = NULL;
result = CMVideoFormatDescriptionCreateForImageBuffer(NULL,
pixelBuffer, &videoInfo);
NSParameterAssert(result == 0 && videoInfo != NULL);
// Create sample buffer.
CMSampleBufferRef sampleBuffer = NULL;
result = CMSampleBufferCreateForImageBuffer(kCFAllocatorDefault,
pixelBuffer, true, NULL, NULL, videoInfo, &timing, &sampleBuffer);
NSParameterAssert(result == 0 && sampleBuffer != NULL);
// Ship out the frame.
NSParameterAssert(CMSampleBufferDataIsReady(sampleBuffer));
NSParameterAssert([writerInput isReadyForMoreMediaData]);
BOOL success = [writerInput appendSampleBuffer:frame];
NSParameterAssert(success); // no go :(
}
P.S. I know there are memory leaks in this code, I’ve omitted some of the code for simplicity.