I'm new to the iPhone SDK. Right now I'm programming with CALayers which I really like a lot – not as expensive as UIViews, and a lot less code than OpenGL ES sprites.
I have this question: is it possible to get a touch event on a CALayer? I understand how to get a touch event on a UIView with
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
but I can't find anywhere about how to get a touch event on a CALayer object, for instance, an orange square floating in 3D space. I refuse to believe I'm the only one who's curious about this.
I appreciate any help!
ok- answered my own question! let's say you've got a bunch of CALayers in your view controller's main layer, and you want them to go to opacity 0.5 when you touch them. implement this code in the .m file of your view controller class:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if ([touches count] == 1) {
for (UITouch *touch in touches) {
CGPoint point = [touch locationInView:[touch view]];
point = [[touch view] convertPoint:point toView:nil];
CALayer *layer = [(CALayer *)self.view.layer.presentationLayer hitTest:point];
layer = layer.modelLayer;
layer.opacity = 0.5;
}
}
}
Similar to the first Answer.
- (CALayer *)layerForTouch:(UITouch *)touch {
UIView *view = self.view;
CGPoint location = [touch locationInView:view];
location = [view convertPoint:location toView:nil];
CALayer *hitPresentationLayer = [view.layer.presentationLayer hitTest:location];
if (hitPresentationLayer) {
return hitPresentationLayer.modelLayer;
}
return nil;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CALayer *hitLayer = [self layerForTouch:touch];
// do layer processing...
}
I found that I was getting the wrong coordinates with
point = [[touch view] convertPoint:point toView:nil];
I had to change it to
point = [[touch view] convertPoint:point toView:self.view];
To get the correct layer
Egor T answer updated for Swift 4:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
super.touchesBegan(touches, with: event)
if let touch = touches.first, let touchedLayer = self.layerFor(touch)
{
//Here you will have the layer as "touchedLayer"
}
}
private func layerFor(_ touch: UITouch) -> CALayer?
{
let view = self.view
let touchLocation = touch.location(in: view)
let locationInView = view.convert(touchLocation, to: nil)
let hitPresentationLayer = view.layer.presentation()?.hitTest(locationInView)
return hitPresentationLayer?.model()
}