My Photo Sharing extension plans to use the same design assets (for navigation and for adding 'stamps / stickers' to the photo).
As explained in App Sandbox Design Guide, groups of sandboxed apps
that need to share files and other information can request a container
directory as part of their entitlements. These directories are stored
in ~/Library/Group Containers/. https://developer.apple.com/documentation/foundation/nsfilemanager/1412643-containerurlforsecurityapplicati
Currently the assets are bundled in or downloaded and added to the Documents
folder. If I want to use the assets in the Photo Sharing extension, would it make sense to put everything in the ~/Library/Group Containers/
and both the container app and the extension get the assets from there?
Regarding sharing data:
If you want to share files between your iOS8 extension and your Containing app, you want to write files to a shared container or use the shared user defaults.
From Apple's iOS8 current documentation:
By default, your containing app and its extensions have no direct
access to each other’s containers
You want to create an App Group, and add your containing app and its extensions to this group. This is pretty simple using Xcode 6, here's how to do it in xcode:
In the app group name, input a constant like:
group.com.bundle.app.soething
This creates a shared container for your containing app and extension, which allows:
Share NSUserDefaults:
[[NSUserDefaults alloc] initWithSuiteName:@"group.com.bundle.app.soething"];
Share a directory on the filesystem:
NSURL *containerURL = [[NSFileManager defaultManager] containerURLForSecurityApplicationGroupIdentifier:@"group.com.bundle.app.soething"];
EDIT
This will print out all the path combinations we have:
// App group's path
NSURL *containerURL = [[NSFileManager defaultManager] containerURLForSecurityApplicationGroupIdentifier:@"group.com.test.app"];
NSLog(@"App group: %@", containerURL.path);
// Bundle path
NSLog (@"Bundle: %@", [[NSBundle mainBundle] bundlePath]);
// Good old Documents path
NSArray *Paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *path = [Paths objectAtIndex:0];
NSLog(@"Documents: %@ ", path);
EDIT - and for Swift:
Share NSUserDefaults:
var sharedDefaults = NSUserDefaults(suiteName: "group.com.bundle.app.soething")
Share a directory on the filesystem:
var containerURL = NSFileManager.defaultManager().containerURLForSecurityApplicationGroupIdentifier("group.com.bundle.app.soething")!
I hope this helps you :)
Resources:
Apple's iOS8.0 Extensions Development Guide - https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/ExtensionScenarios.html#//apple_ref/doc/uid/TP40014214-CH21-SW1
Apple's iOS8.0 NSFileManager Class Reference - https://developer.apple.com/documentation/foundation/nsfilemanager/1412643-containerurlforsecurityapplicati
I need to share bundled resources between the app and extension. At first, I was thinking I could copy them into the shared group area on first launch, but what if the user calls up the extension and never launches the app?
As mxcl notes, you can include the assets in both targets but that will expand the size of your final submitted binary.
I've confirmed putting assets in a framework works in Xcode 6.1 (it may have worked before, but I'm just trying it now):
You can have standalone images in your framework or an asset catalog. Both will work.
In the framework, just set up a class with accessor methods that return UIImage
objects. Something like this (Objective-C):
@implementation AssetService
+ (UIImage *)frameworkImageNamed:(NSString *)name {
return [UIImage imageNamed:name
inBundle:[NSBundle bundleForClass:[self class]]
compatibleWithTraitCollection:nil];
}
@end
Or in Swift:
public class AssetService {
public init() {
}
// class method version
public class func frameworkImageNamed(name: String) -> UIImage? {
return UIImage(named: name,
inBundle: NSBundle(forClass: AssetService.self),
compatibleWithTraitCollection: nil)!
}
}
Note that since the above code is inside the framework but will run in "app space" you need to specify the bundle.
Then, your app or extension can just link in the framework, and call [AssetService frameworkImageNamed:@"myimage"]
or AssetService.frameworkImageNamed("myimage")
.
Caveat: despite returning an optional UIImage?
the code gets very angry if it can't find the image named and will crash. But if it's your own framework, you should know what's in there and catch this kind of bug.
here the steps to resolve your issue:
go to xcode open your app which contains the app extension feature
go to target in your xcode project and select your app extension name
go to build phases
expand the copy bundle resources then click "+" button and add the
image assets folder from the finder.
Sounds like you want to use a framework instead. Your framework will be primarily resources instead of code, however:
OS X makes extensive use of frameworks to distribute shared code and resources, such as the interfaces to the system itself. You can create frameworks of your own to provide shared code and resources to one or more of your company’s applications. You can also create frameworks containing class libraries or add-on modules with the intention of distributing them to other developers.
https://developer.apple.com/library/ios/documentation/MacOSX/Conceptual/BPFrameworks/Frameworks.html#//apple_ref/doc/uid/10000183i