If this is duplicated question, please point me to the proper link and I'll delete this question.
I know that in VS Team System I can use Code Analysis but I'm using VS Professional.
Can you tell me how I can integrate FxCop and Visual Studio? I don't want to add FxCopCmd.exe to my Post-build events to run FxCop with every compilation.
I want to be able to run FxCop when I choose by right clicking on the project in Solution Explorer.
Thanks for your help.
It took awhile by I finally figure it out. It's not ideal but it works.
Update:
I create a post with step by step instructions:
Thanks to aamit, who provided the link that put me on the right track even that solution in MSDN article doesn't work. Give him +1; he deserves it.
1.) In FxCop GUI save your project.
IMPORTANT:
- a. Save project in the same directory
where your solution is.
- b. Give the FxCop project name the
same as your solution name and
include the .sln extension.
For example: If your solution name is MySolution.sln
, the FxCop project name is going to be MySolution.sln.FxCop
.
2.) In Visual Studio select Tools -> External Toos
3.) Enter following information in External Tools dialog box:
- Title: FxCop
- Command: C:\Program Files\Microsoft
FxCop 1.36\FxCopCmd.exe
- Arguments: /c
/p:"$(SolutionDir)\$(SolutionFileName).fxcop"
/cXsl:"C:\Program Files\Microsoft
FxCop 1.36\Xml\VSConsoleOutput.xsl"
- Initial directory: C:\Program
Files\Microsoft FxCop 1.36
Make sure that "Use Output window" checkbox is checked.
That's it. It works for me I hope it's going to work for you.
How about setting up FxCop as an external tool in Visual Studio? Here's the link:
http://msdn.microsoft.com/en-us/library/bb429389(VS.80).aspx
I run a command very similar Vadim's as a Post-Build event for the project. That way, I get the FxCop errors as soon as I recompile. But our commands are pretty much the same; nice to know at least two people in the world reached the same conclusion!
The errors do show up in Visual Studo's Error List pane.
"%ProgramFiles%\Microsoft FxCop 1.36\FxCopCmd.exe"
/file:"$(TargetPath)"
/console
/dictionary:"$(SolutionDir)Res\FxCop\CustomDictionary.xml"
/searchgac
/ignoregeneratedcode
(You can omit the /dictionary argument; it just points to one of my custom dictionary files since FxCop flags a few variable names as Hungarian notation when they aren't. I also line-wrapped the command for readability.)
It does make the build a little longer, but it's nice to see the errors right away and to tailor the command settings per project. Good luck!