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Masonry JS Overlapping Items

2019-03-08 10:58发布

问题:

I have a very strange problem in here: [Referral Link Removed]. The first row product items overlapped with the items in the second row.

The masonry items are below the homepage above the footer. As you can see, it looks different with Chrome. In firefox, it looks good.

Here's how it looks in my chrome: http://clip2net.com/s/5LIRko

My jQuery Code is:

jQuery(function($){
var $container = $('.woocommerce ul.products');
    $container.masonry({
          columnWidth:10, 
          gutterWidth: 15,
          itemSelector: '.product-category'
    });
});

Is there any css rule which affects the row output ?

回答1:

The problem is your images. By the time masonry is called, your images haven't loaded. So it's assuming the height of your elements WITHOUT the height of the image being factored in.

If you refresh your screen after the images are already cached, you'll see that it loads correctly. If you then clear cache and refresh, you'll see they overlap again.

Four Five options:

  • Wait until the images are finished loading (there are plugins that you can wait until all images inside a certain div are loaded, for example)
  • Wait for the load event instead of the ready event. Instead of using jQuery(function($){ use jQuery(window).on('load', function(){ var $ = jQuery; and you'll see the results.
  • Re-apply masonry after the images load (Don't like this one... you'd see flicker)
  • My favorite, don't use masonry here! Disable JS on your page and look at the layout. It's what you want. All the divs are even heights and even widths. There's not really a reason to use masonry here. Just float your elements and let them display in the grid naturally.
  • EDIT: another option. Specify a height of the divs so the height doesn't depend on the images it's loading.


回答2:

You need to initiate Masonry after all images are loaded. If you are using jQuery try:

var $container = $('#container');
// initialize Masonry after all images have loaded  
$container.imagesLoaded( function() {
  $container.masonry();
});

for other options see Masonry docs - http://masonry.desandro.com/layout.html#imagesloaded



回答3:

Thanks your solution works after replacing document.ready with jQuery(window).on('load', function(){



回答4:

I've solved this issue with a settimeout function. By allowing a second or so to pass (depending on the # and file size of the images being downloaded) you can download the images first then apply masonry.

                $(document).ready(function(){                                                                                                                   
                setTimeout(function() { masonry_go();masonry_go2();}, 1000);                                                                    
            });     
            $(window).resize(function() 
            {
                // jQuery
                $('.grid').masonry( 'destroy')
                $('.grid2').masonry( 'destroy')                 
                setTimeout(function() { masonry_go();masonry_go2();}, 1000);                                                                    
            });                 
            function masonry_go(){
                $('.grid').masonry({
                  // options
                  itemSelector: '.grid-item',
                  columnWidth: 300
                });                         
            }       
            function masonry_go2(){
                $('.grid2').masonry({
                  // options
                  itemSelector: '.grid-item2',
                  gutter: 15,
                  columnWidth: 200
                });                         
            }       


回答5:

Use the ImagesLoaded library, is made specially to reorganize the blocks when each image is loaded.

You can download it from:

https://github.com/desandro/imagesloaded



回答6:

Loading masonry after window load works for me.

jQuery(window).on('load', function(){
    //masonry init and options
    // .. codes
}

Thanks.