Pardon the funny title. I've created a little graphic demo of 200 balls bouncing and colliding, both against the walls and each other. You can see what I have currently here: http://www.exeneva.com/html5/multipleBallsBouncingAndColliding/
The problem is that whenever they collide with each other, they disappear. I'm not sure why. Can someone take a look and help me out?
UPDATE: Apparently the balls array has balls with coordinates of NaN. Below is the code where I push balls to the array. I'm not entirely sure how the coordinates are getting NaN.
// Variables
var numBalls = 200; // number of balls
var maxSize = 15;
var minSize = 5;
var maxSpeed = maxSize + 5;
var balls = new Array();
var tempBall;
var tempX;
var tempY;
var tempSpeed;
var tempAngle;
var tempRadius;
var tempRadians;
var tempVelocityX;
var tempVelocityY;
// Find spots to place each ball so none start on top of each other
for (var i = 0; i < numBalls; i += 1) {
tempRadius = 5;
var placeOK = false;
while (!placeOK) {
tempX = tempRadius * 3 + (Math.floor(Math.random() * theCanvas.width) - tempRadius * 3);
tempY = tempRadius * 3 + (Math.floor(Math.random() * theCanvas.height) - tempRadius * 3);
tempSpeed = 4;
tempAngle = Math.floor(Math.random() * 360);
tempRadians = tempAngle * Math.PI/180;
tempVelocityX = Math.cos(tempRadians) * tempSpeed;
tempVelocityY = Math.sin(tempRadians) * tempSpeed;
tempBall = {
x: tempX,
y: tempY,
nextX: tempX,
nextY: tempY,
radius: tempRadius,
speed: tempSpeed,
angle: tempAngle,
velocityX: tempVelocityX,
velocityY: tempVelocityY,
mass: tempRadius
};
placeOK = canStartHere(tempBall);
}
balls.push(tempBall);
}