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问题:
I have the following code:
using (Mutex mut = new Mutex(false, MUTEX_NAME))
{
if (mut.WaitOne(new TimeSpan(0, 0, 30)))
{
// Some code that deals with a specific TCP port
// Don't want this to run at the same time in another process
}
}
I've set a breakpoint within the if
block, and ran the same code within another instance of Visual Studio. As expected, the .WaitOne
call blocks. However, to my surprise, as soon as I continue in the first instance and the using
block terminates, I get an exception in the second process about an abandoned Mutex.
The fix is to call ReleaseMutex
:
using (Mutex mut = new Mutex(false, MUTEX_NAME))
{
if (mut.WaitOne(new TimeSpan(0, 0, 30)))
{
// Some code that deals with a specific TCP port
// Don't want this to run twice in multiple processes
}
mut.ReleaseMutex();
}
Now, things work as expected.
My Question: Usually the point of an IDisposable
is it cleans up whatever state you put things in. I could see perhaps having multiple waits and releases within a using
block, but when the handle to the Mutex is disposed, shouldn't it get released automatically? In other words, why do I need to call ReleaseMutex
if I'm in a using
block?
I'm also now concerned that if the code within the if
block crashes, I'll have abandoned mutexes lying around.
Is there any benefit to putting Mutex
in a using
block? Or, should I just new up a Mutex
instance, wrap it in a try/catch, and call ReleaseMutex()
within the finally block (Basically implementing exactly what I thought Dispose()
would do)
回答1:
The documentation explains (in the "Remarks" section) that there is a conceptual difference between instantiating a Mutex object (which does not, in fact, do anything special as far as synchronization goes) and acquiring a Mutex (using WaitOne
). Note that:
WaitOne
returns a boolean, meaning that acquiring a Mutex can fail (timeout) and both cases must be handled
- When
WaitOne
returns true
, then the calling thread has acquired the Mutex and must call ReleaseMutex
, or else the Mutex will become abandoned
- When it returns
false
, then the calling thread must not call ReleaseMutex
So, there's more to Mutexes than instantiation. As for whether you should use using
anyway, let's take a look at what Dispose
does (as inherited from WaitHandle
):
protected virtual void Dispose(bool explicitDisposing)
{
if (this.safeWaitHandle != null)
{
this.safeWaitHandle.Close();
}
}
As we can see, the Mutex is not released, but there is some cleanup involved, so sticking with using
would be a good approach.
As to how you should proceed, you can of course use a try/finally
block to make sure that, if the Mutex is acquired, that it gets properly released. This is likely the most straightforward approach.
If you really don't care about the case where the Mutex fails to be acquired (which you haven't indicated, since you pass a TimeSpan
to WaitOne
), you could wrap Mutex
in your own class that implements IDisposable
, acquire the Mutex in the constructor (using WaitOne()
with no arguments), and release it inside Dispose
. Although, I probably wouldn't recommend this, as this would cause your threads to wait indefinitely if something goes wrong, and regardless there are good reasons for explicitly handling both cases when attempting an acquire, as mentioned by @HansPassant.
回答2:
This design decision was made a long, long time ago. Over 21 years ago, well before .NET was ever envisioned or the semantics of IDisposable were ever considered. The .NET Mutex class is a wrapper class for the underlying operating system support for mutexes. The constructor pinvokes CreateMutex, the WaitOne() method pinvokes WaitForSingleObject().
Note the WAIT_ABANDONED return value of WaitForSingleObject(), that's the one that generates the exception.
The Windows designers put the rock-hard rule in place that a thread that owns the mutex must call ReleaseMutex() before it exits. And if it doesn't that this is a very strong indication that the thread terminated in an unexpected way, typically through an exception. Which implies that synchronization is lost, a very serious threading bug. Compare to Thread.Abort(), a very dangerous way to terminate a thread in .NET for the same reason.
The .NET designers did not in any way alter this behavior. Not in the least because there isn't any way to test the state of the mutex other than by performing a wait. You must call ReleaseMutex(). And do note that your second snippet is not correct either; you cannot call it on a mutex that you didn't acquire. It must be moved inside of the if() statement body.
回答3:
One of the primary uses of a mutex is to ensure that the only code which will ever see a shared object in a state which doesn't satisfy its invariants is the code which (hopefully temporarily) put the object into that state. A normal pattern for code which needs to modify an object is:
- Acquire mutex
- Make changes to object which cause its state to become invalid
- Make changes to object which cause its state to become valid again
- Release mutex
If something goes wrong in after #2 has begun and before #3 has finished, the object may be left in a state which does not satisfy its invariants. Since the proper pattern is to release a mutex before disposing it, the fact that code disposes a mutex without releasing it implies that something went wrong somewhere. As such, it may not be safe for code to enter the mutex (since it hasn't been released), but there's no reason to wait for the mutex to be released (since--having been disposed--it never will be). Thus, the proper course of action is to throw an exception.
A pattern which is somewhat nicer than the one implemented by the .NET mutex object is to have the "acquire" method return an IDisposable
object which encapsulates not the mutex, but rather a particular acquisition thereof. Disposing that object will then release the mutex. Code can then look something like:
using(acq = myMutex.Acquire())
{
... stuff that examines but doesn't modify the guarded resource
acq.EnterDanger();
... actions which might invalidate the guarded resource
... actions which make it valid again
acq.LeaveDanger();
... possibly more stuff that examines but doesn't modify the resource
}
If the inner code fails between EnterDanger
and LeaveDanger
, then the acquisition object should invalidate the mutex by calling Dispose
on it, since the guarded resource may be in a corrupted state. If the inner code fails elsewhere, the mutex should be released since the guarded resource is in a valid state, and the code within the using
block won't need to access it anymore. I don't have any particular recommendations of libraries implementing that pattern, but it isn't particularly difficult to implement as a wrapper around other kinds of mutex.
回答4:
Ok, posting an answer to my own question. From what I can tell, this is the ideal way to implement a Mutex
that:
- Always gets Disposed
- Gets Released iff
WaitOne
was successful.
- Will not get abandoned if any code throws an exception.
Hopefully this helps someone out!
using (Mutex mut = new Mutex(false, MUTEX_NAME))
{
if (mut.WaitOne(new TimeSpan(0, 0, 30)))
{
try
{
// Some code that deals with a specific TCP port
// Don't want this to run twice in multiple processes
}
catch(Exception)
{
// Handle exceptions and clean up state
}
finally
{
mut.ReleaseMutex();
}
}
}
Update: Some may argue that if the code within the try
block puts your resource in an unstable state, you should not release the Mutex and instead let it get abandoned. In other words, just call mut.ReleaseMutex();
when the code finishes successfully, and not put it within the finally
block. The code acquiring the Mutex could then catch this exception and do the right thing.
In my situation, I'm not really changing any state. I'm temporarily using a TCP port and can't have another instance of the program run at the same time. For this reason, I think my solution above is fine but yours may be different.
回答5:
We need to understand more then .net to know what is going on the start of the MSDN page gives the first hint that someone “odd” is going on:
A synchronization primitive that can also be used for interprocess
synchronization.
A Mutex is a Win32 “Named Object”, each process locks it by name, the .net object is just a wrapper round the Win32 calls. The Muxtex itself lives within the Windows Kernal address space, not your application address space.
In most cases you are better off using a Monitor, if you are only trying to synchronizes access to objects within a single process.
回答6:
If you need to garantee that the mutex is released switch to a try catch finally block and put the mutex release in the finally block. It is assumed that you own and have a handle for the mutex. That logic needs to be included before release is invoked.
回答7:
Reading the documentation for ReleaseMutex
, it seems the design decision was that a Mutex should be released consciously. if ReleaseMutex
isn't called, it signifies an abnormal exit of the protected section. putting the release in a finally or dispose, circumvents this mechanism. you are still free to ignore the AbandonedMutexException, of course.
回答8:
Be aware: The Mutex.Dispose() executed by the Garbage collector fails because the garbage collection process does not own the handle according Windows.
回答9:
Dispose
depends on WaitHandle
to be released. So, even though using
calls Dispose
, it won't go into affect until the the conditions of stable state are met. When you call ReleaseMutex
you're telling the system that you're releasing the resource, and thus, it is free to dispose of it.