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问题:
Swift documentation says that classes, structs, and enums can all conform to protocols, and I can get to a point where they all conform. But I can't get the enum to behave quite like the class and struct examples:
protocol ExampleProtocol {
var simpleDescription: String { get set }
mutating func adjust()
}
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
enum SimpleEnum: ExampleProtocol {
case Base
var simpleDescription: String {
get {
return "A Simple Enum"
}
set {
newValue
}
}
mutating func adjust() {
self.simpleDescription += ", adjusted"
}
}
var c = SimpleEnum.Base
c.adjust()
let cDescription = c.simpleDescription
I haven't figured out how to get the simpleDescription
to change as a result of calling adjust()
. My example obviously won't do that because the getter has a value hard-coded, but how can I set a value for the simpleDescription
while still conforming to the ExampleProtocol
?
回答1:
This is my attempt:
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
enum ExampleEnum : ExampleProtocol {
case Base, Adjusted
var simpleDescription: String {
return self.getDescription()
}
func getDescription() -> String {
switch self {
case .Base:
return "A simple description of enum"
case .Adjusted:
return "Adjusted description of enum"
}
}
mutating func adjust() {
self = ExampleEnum.Adjusted
}
}
var c = ExampleEnum.Base
c.adjust()
let cDescription = c.simpleDescription
回答2:
Here is my take at it.
As this is an enum
and not a class
, you have to think different(TM): it is your description that has to change when the "state" of your enum
changes (as pointed out by @hu-qiang).
enum SimpleEnumeration: ExampleProtocol {
case Basic, Adjusted
var description: String {
switch self {
case .Basic:
return "A simple Enumeration"
case .Adjusted:
return "A simple Enumeration [adjusted]"
}
}
mutating func adjust() {
self = .Adjusted
}
}
var c = SimpleEnumeration.Basic
c.description
c.adjust()
c.description
Hope that helps.
回答3:
Here's another approach, using only the knowledge gained from the tour until that point*
enum SimpleEnumeration: String, ExampleProtocol {
case Basic = "A simple enumeration", Adjusted = "A simple enumeration (adjusted)"
var simpleDescription: String {
get {
return self.toRaw()
}
}
mutating func adjust() {
self = .Adjusted
}
}
var c = SimpleEnumeration.Basic
c.adjust()
let cDescription = c.simpleDescription
If you want to have adjust()
act as a toggle (although there's nothing to suggest this is the case), use:
mutating func adjust() {
switch self {
case .Basic:
self = .Adjusted
default:
self = .Basic
}
}
*(Although it doesn't explicitly mention how to specify a return type and a protocol)
回答4:
Here's a solution that doesn't change the current enum value, but their instance values instead (just in case it is useful to anyone).
enum ProtoEnumeration : ExampleProtocol {
case One(String)
case Two(String)
var simpleDescription: String {
get {
switch self {
case let .One(desc):
return desc
case let .Two(desc):
return desc
}
}
}
mutating func adjust() {
switch self {
case let .One(desc):
self = .One(desc + ", adjusted 1")
case let .Two(desc):
self = .Two(desc + ", adjusted 2")
}
}
}
var p = ProtoEnumeration.One("test")
p.simpleDescription
p.adjust()
p.simpleDescription
回答5:
It is not possible to define variables without getter and setter in enums and therefore it is impossible to have a variable that you can modify.
You can conform to the protocol but you cannot have same behavior with mutating as in classes.
回答6:
It is a link about enum in swift.
Structures and enumerations are value types. By default, the properties of a value type cannot be modified from within its instance methods. link
Then, you have to use mutating function.
enum ProtocolEnum: ExampleProtocol {
case on, off
var simpleDescription: String {
switch self {
case .on:
return "Switch is ON"
case .off:
return "Switch is OFF"
}
}
mutating func adjust() {
switch self {
case .on:
self = off
case .off:
self = on
}
}
}
var c = ProtocolEnum.on
c.simpleDescription
c.adjust()
let cDescription = c.simpleDescription
回答7:
Another option is for adjust() to flip between cases as follows:
enum SimpleEnum: ExampleProtocol {
case Foo, Bar
var simpleDescription: String {
get {
let value = self == .Foo
? "Foo"
: "Bar"
return "A simple \(value) enum."
}
}
mutating func adjust() {
self = self == .Foo
? .Bar
: .Foo
}
}
回答8:
Here's building on Jack's answer:
protocol ICanWalk {
var description: String { get }
mutating func stepIt()
}
enum TwoStepsForwardThreeStepsBack: Int, ICanWalk {
case Base = 0, Step1, Step2
var description: String {
return "Step \(self.rawValue)"
}
mutating func stepIt() {
if let nextStep = TwoStepsForwardThreeStepsBack( rawValue: self.rawValue + 1 ) {
// going forward.
self = nextStep
} else {
// back to the base.
self = TwoStepsForwardThreeStepsBack.Base
}
}
}
回答9:
I came up with this
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
enum Seat: ExampleProtocol {
case WindowSeat, MiddleSeat, AisleSeat
var simpleDescription : String {
switch self {
case .WindowSeat:
return "Window Seat"
case .MiddleSeat:
return "Middle Seat"
case .AisleSeat:
return "Aisle Seat"
}
}
mutating func adjust() {
switch self {
case .WindowSeat:
self = .MiddleSeat
case .MiddleSeat:
self = . AisleSeat
case .AisleSeat:
self = .WindowSeat
}
}
}
var seat = Seat.MiddleSeat
print(seat.simpleDescription) // Middle Seat
seat.adjust()
print(seat.simpleDescription) // Aisle Seat
回答10:
here's my code
enum SimpleEnum: ExampleProtocol {
case Base, Adjusted
var simpleDescription: String {
get {
var description = "A simple enum."
switch self {
case .Base:
return description
case .Adjusted:
return description + " - [adjusted]"
}
}
}
mutating func adjust() {
self = SimpleEnum.Adjusted
}
}
var simpleEnum = SimpleEnum.Base
simpleEnum.adjust()
simpleEnum.simpleDescription
回答11:
My first contribution here:
enum SimpleEnum: ExampleProtocol {
case Basic(String), Adjusted(String)
init() {
self = SimpleEnum.Basic("A simple Enum")
}
var simpleDescription: String {
get {
switch self {
case let .Basic(string):
return string
case let .Adjusted(string):
return string
}
}
}
mutating func adjust() {
self = SimpleEnum.Adjusted("full adjusted")
}
}
var c = SimpleEnum()
c.adjust()
let cDescription = c.simpleDescription
Thanks for others!
回答12:
This experiment threw me off too, due to the previous SimpleClass and SimpleStructure examples showing the property simpleDescription being modified internally, which caused me to think that I needed to do the same thing. After looking over the other answers posted here and reading the official Apple Swift 2.1 documentation, I came up with this:
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
enum SimpleEnum: ExampleProtocol {
case Simple
case Adjusted
var simpleDescription: String {
switch self {
case .Simple:
return "A simple enumeration"
case .Adjusted:
return "A simple enumeration somewhat changed."
}
}
mutating func adjust() {
self = .Adjusted
}
mutating func restore() {
self = .Simple
}
}
var d: SimpleEnum = .Simple
d.simpleDescription
d.adjust()
d.simpleDescription
d.restore()
d.simpleDescription
Also notice that in the examples given by Apple for SimpleClass and SimpleStructure prior to this experiment, the simple description is lost internally - you cannot get the original value back (unless of course you save it outside of the class/structure); this is what prompted me to create a restore() method for the SimpleEnum example, which allows you to toggle it back and forth between values. Hope this is useful to someone!
回答13:
I was thinking that the goal is simply to retain state and use a description to make the current state easier to read:
enum SimpleEnum: ExampleProtocol {
case Default, Adjusted
init() {
self = .Default
}
var simpleDescription: String { get { return "\(self) Value" }}
mutating func adjust() {
self = .Adjusted
}
}
var simpleEnum = SimpleEnum()
simpleEnum.adjust()
let adjustedSimple = simpleEnum.simpleDescript
回答14:
Another variation: Using associated values to hold and display previous option
(of the form "Selected 1, adjusted from 2, adjusted from 1, adjusted from 2, adjusted from 1")
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
indirect enum EnumWithDescription: ExampleProtocol {
case option1(EnumWithDescription?)
case option2(EnumWithDescription?)
var simpleDescription: String {
return "Selected " + getDescription()
}
internal func getDescription() -> String {
var currentValue: String
let previousValue : EnumWithDescription?
switch self {
case .option1(let previous):
currentValue = "1"
previousValue = previous
case .option2(let previous):
currentValue = "2"
previousValue = previous
}
if let adjustedFrom = previousValue?.getDescription() {
return "\(currentValue) adjusted from \(adjustedFrom)"
}
else {
return "\(currentValue)"
}
}
mutating func adjust() {
switch self {
case .option1:
self = .option2(self)
case .option2:
self = .option1(self)
}
}
}
var d = EnumWithDescription.option1(nil)
d.simpleDescription
d.adjust()
d.adjust()
d.simpleDescription
// Output: "Selected 1, adjusted from 2, adjusted from 1, adjusted from 2, adjusted from 1"
回答15:
how about this
enum SimpleEnum : ExampleProtocol {
case Desc(String)
init() {
self = Desc("a simple enum")
}
var simpleDescription:String {
get {
return (Mirror(reflecting: self).children.first!.value as? String)!
}
}
mutating func adjust() {
self = SimpleEnum.Desc(self.desc + " adjusted")
}
}
var e = SimpleEnum()
e.simpleDescription # => "a simple enum"
e.adjust()
e.simpleDescription # => "a simple enum adjusted"