App A is pushing a notification to App B like so:
NSDictionary *data = @{
@"alert" : @"Purchase Successful! 1 Remove Ads",
@"badge" : @"Increment",
@"sounds" : @"Bell.caf",
};
PFPush *push = [[PFPush alloc] init];
[push setChannels:@[ @"Mets" ]];
[push setData:data];
[push sendPushInBackground];
App B Receives the push notification like so:
//
// ParseStarterProjectAppDelegate.m
//
// Copyright 2011-present Parse Inc. All rights reserved.
//
#import <Parse/Parse.h>
// If you want to use any of the UI components, uncomment this line
// #import <ParseUI/ParseUI.h>
// If you are using Facebook, uncomment this line
// #import <ParseFacebookUtils/PFFacebookUtils.h>
// If you want to use Crash Reporting - uncomment this line
// #import <ParseCrashReporting/ParseCrashReporting.h>
#import "ParseStarterProjectAppDelegate.h"
#import "ParseStarterProjectViewController.h"
@implementation ParseStarterProjectAppDelegate
#pragma mark -
#pragma mark UIApplicationDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Enable storing and querying data from Local Datastore. Remove this line if you don't want to
// use Local Datastore features or want to use cachePolicy.
[Parse enableLocalDatastore];
// ****************************************************************************
// Uncomment this line if you want to enable Crash Reporting
// [ParseCrashReporting enable];
//
// Uncomment and fill in with your Parse credentials:
[Parse setApplicationId:@"APPIDHERE" clientKey:@"CLIENTKEYHERE"];
//
// If you are using Facebook, uncomment and add your FacebookAppID to your bundle's plist as
// described here: https://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/
// [PFFacebookUtils initializeFacebook];
// ****************************************************************************
[PFUser enableAutomaticUser];
PFACL *defaultACL = [PFACL ACL];
// If you would like all objects to be private by default, remove this line.
[defaultACL setPublicReadAccess:YES];
[PFACL setDefaultACL:defaultACL withAccessForCurrentUser:YES];
// Override point for customization after application launch.
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
if (application.applicationState != UIApplicationStateBackground) {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
BOOL preBackgroundPush = ![application respondsToSelector:@selector(backgroundRefreshStatus)];
BOOL oldPushHandlerOnly = ![self respondsToSelector:@selector(application:didReceiveRemoteNotification:fetchCompletionHandler:)];
BOOL noPushPayload = ![launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
if (preBackgroundPush || oldPushHandlerOnly || noPushPayload) {
[PFAnalytics trackAppOpenedWithLaunchOptions:launchOptions];
}
}
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
if ([application respondsToSelector:@selector(registerUserNotificationSettings:)]) {
UIUserNotificationType userNotificationTypes = (UIUserNotificationTypeAlert |
UIUserNotificationTypeBadge |
UIUserNotificationTypeSound);
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:userNotificationTypes
categories:nil];
[application registerUserNotificationSettings:settings];
[application registerForRemoteNotifications];
} else
#endif
{
[application registerForRemoteNotificationTypes:(UIRemoteNotificationTypeBadge |
UIRemoteNotificationTypeAlert |
UIRemoteNotificationTypeSound)];
}
return YES;
}
#pragma mark Push Notifications
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
PFInstallation *currentInstallation = [PFInstallation currentInstallation];
[currentInstallation setDeviceTokenFromData:deviceToken];
[currentInstallation saveInBackground];
[PFPush subscribeToChannelInBackground:@"Mets" block:^(BOOL succeeded, NSError *error) {
if (succeeded) {
NSLog(@"ParseStarterProject successfully subscribed to push notifications on the broadcast channel.");
} else {
NSLog(@"ParseStarterProject failed to subscribe to push notifications on the broadcast channel.");
}
}];
}
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
if (error.code == 3010) {
NSLog(@"Push notifications are not supported in the iOS Simulator.");
} else {
// show some alert or otherwise handle the failure to register.
NSLog(@"application:didFailToRegisterForRemoteNotificationsWithError: %@", error);
}
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
[PFPush handlePush:userInfo];
if (application.applicationState == UIApplicationStateInactive) {
[PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo];
}
}
///////////////////////////////////////////////////////////
// Uncomment this method if you want to use Push Notifications with Background App Refresh
///////////////////////////////////////////////////////////
//- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult))completionHandler {
// if (application.applicationState == UIApplicationStateInactive) {
// [PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo];
// }
//}
#pragma mark Facebook SDK Integration
///////////////////////////////////////////////////////////
// Uncomment this method if you are using Facebook
///////////////////////////////////////////////////////////
//- (BOOL)application:(UIApplication *)application
// openURL:(NSURL *)url
// sourceApplication:(NSString *)sourceApplication
// annotation:(id)annotation {
// return [PFFacebookUtils handleOpenURL:url];
//}
@end
How come I don't hear any sounds go off when App B receive's the push notification? No sound is played when the app is closed and the banner notification appears (which I'd like a sound), no sound is played when the app is open and the notification appears (just a vibrate, that's odd). Why is that and how do I fix it?