How to make my Windows Form app snap to screen edg

2019-01-06 11:51发布

问题:

Anyone out there know how to make your .net windows form app sticky/snappy like Winamp so it snaps to the edges of the screen?

The target framework would be .NET 2.0 Windows Form written in C#, using VS08. I am looking to add this functionality to a custom user control, but I figured more people would benefit from having it described for the application and its main form.

Thank you.

回答1:

This worked pretty well, works on multiple monitors, observes the taskbar:

  public partial class Form1 : Form {
    public Form1() {
      InitializeComponent();
    }
    private const int SnapDist = 100;
    private bool DoSnap(int pos, int edge) {
      int delta = pos - edge;
      return delta > 0 && delta <= SnapDist;
    }
    protected override void  OnResizeEnd(EventArgs e) {
      base.OnResizeEnd(e);
      Screen scn = Screen.FromPoint(this.Location);
      if (DoSnap(this.Left, scn.WorkingArea.Left)) this.Left= scn.WorkingArea.Left;
      if (DoSnap(this.Top, scn.WorkingArea.Top)) this.Top = scn.WorkingArea.Top;
      if (DoSnap(scn.WorkingArea.Right, this.Right)) this.Left = scn.WorkingArea.Right - this.Width;
      if (DoSnap(scn.WorkingArea.Bottom, this.Bottom)) this.Top = scn.WorkingArea.Bottom - this.Height;
    }
  }


回答2:

The accepted answer only snaps the window after finishing the drag, whereas I wanted the form to continuously snap to the screen edges while dragging. Here's my solution, loosely based off the Paint.NET source code:

using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace Whatever
{
    /// <summary>
    /// Managed equivalent of the Win32 <code>RECT</code> structure.
    /// </summary>
    [StructLayout(LayoutKind.Sequential)]
    public struct LtrbRectangle
    {
        public int Left;
        public int Top;
        public int Right;
        public int Bottom;

        public LtrbRectangle(int left, int top, int right, int bottom)
        {
            Left = left;
            Top = top;
            Right = right;
            Bottom = bottom;
        }

        public Rectangle ToRectangle()
        {
            return Rectangle.FromLTRB(Left, Top, Right, Bottom);
        }

        public static LtrbRectangle FromRectangle(Rectangle rect)
        {
            return new LtrbRectangle(rect.X, rect.Y, rect.X + rect.Width, rect.Y + rect.Height);
        }

        public override string ToString()
        {
            return "{Left=" + Left + ",Top=" + Top + ",Right=" + Right + ",Bottom=" + Bottom + "}";
        }
    }

    /// <summary>
    /// A form that "snaps" to screen edges when moving.
    /// </summary>
    public class AnchoredForm : Form
    {
        private const int WmEnterSizeMove = 0x0231;
        private const int WmMoving = 0x0216;
        private const int WmSize = 0x0005;

        private SnapLocation _snapAnchor;
        private int _dragOffsetX;
        private int _dragOffsetY;

        /// <summary>
        /// Flags specifying which edges to anchor the form at.
        /// </summary>
        [Flags]
        public enum SnapLocation
        {
            None = 0,
            Left = 1 << 0,
            Top = 1 << 1,
            Right = 1 << 2,
            Bottom = 1 << 3,
            All = Left | Top | Right | Bottom
        }

        /// <summary>
        /// How far from the screen edge to anchor the form.
        /// </summary>
        [Browsable(true)]
        [DefaultValue(10)]
        [Description("The distance from the screen edge to anchor the form.")]
        public virtual int AnchorDistance { get; set; } = 10;

        /// <summary>
        /// Gets or sets how close the form must be to the
        /// anchor point to snap to it. A higher value gives
        /// a more noticable "snap" effect.
        /// </summary>
        [Browsable(true)]
        [DefaultValue(20)]
        [Description("The maximum form snapping distance.")]
        public virtual int SnapDistance { get; set; } = 20;

        /// <summary>
        /// Re-snaps the control to its current anchor points.
        /// This can be useful for re-positioning the form after
        /// the screen resolution changes.
        /// </summary>
        public void ReSnap()
        {
            SnapTo(_snapAnchor);
        }

        /// <summary>
        /// Forces the control to snap to the specified edges.
        /// </summary>
        /// <param name="anchor">The screen edges to snap to.</param>
        public void SnapTo(SnapLocation anchor)
        {
            Screen currentScreen = Screen.FromPoint(Location);
            Rectangle workingArea = currentScreen.WorkingArea;
            if ((anchor & SnapLocation.Left) != 0)
            {
                Left = workingArea.Left + AnchorDistance;
            }
            else if ((anchor & SnapLocation.Right) != 0)
            {
                Left = workingArea.Right - AnchorDistance - Width;
            }
            if ((anchor & SnapLocation.Top) != 0)
            {
                Top = workingArea.Top + AnchorDistance;
            }
            else if ((anchor & SnapLocation.Bottom) != 0)
            {
                Top = workingArea.Bottom - AnchorDistance - Height;
            }
            _snapAnchor = anchor;
        }

        private bool InSnapRange(int a, int b)
        {
            return Math.Abs(a - b) < SnapDistance;
        }

        private SnapLocation FindSnap(ref Rectangle effectiveBounds)
        {
            Screen currentScreen = Screen.FromPoint(effectiveBounds.Location);
            Rectangle workingArea = currentScreen.WorkingArea;
            SnapLocation anchor = SnapLocation.None;
            if (InSnapRange(effectiveBounds.Left, workingArea.Left + AnchorDistance))
            {
                effectiveBounds.X = workingArea.Left + AnchorDistance;
                anchor |= SnapLocation.Left;
            }
            else if (InSnapRange(effectiveBounds.Right, workingArea.Right - AnchorDistance))
            {
                effectiveBounds.X = workingArea.Right - AnchorDistance - effectiveBounds.Width;
                anchor |= SnapLocation.Right;
            }
            if (InSnapRange(effectiveBounds.Top, workingArea.Top + AnchorDistance))
            {
                effectiveBounds.Y = workingArea.Top + AnchorDistance;
                anchor |= SnapLocation.Top;
            }
            else if (InSnapRange(effectiveBounds.Bottom, workingArea.Bottom - AnchorDistance))
            {
                effectiveBounds.Y = workingArea.Bottom - AnchorDistance - effectiveBounds.Height;
                anchor |= SnapLocation.Bottom;
            }
            return anchor;
        }

        protected override void WndProc(ref Message m)
        {
            switch (m.Msg)
            {
                case WmEnterSizeMove:
                case WmSize:
                    // Need to handle window size changed as well when
                    // un-maximizing the form by dragging the title bar.
                    _dragOffsetX = Cursor.Position.X - Left;
                    _dragOffsetY = Cursor.Position.Y - Top;
                    break;
                case WmMoving:
                    LtrbRectangle boundsLtrb = Marshal.PtrToStructure<LtrbRectangle>(m.LParam);
                    Rectangle bounds = boundsLtrb.ToRectangle();
                    // This is where the window _would_ be located if snapping
                    // had not occurred. This prevents the cursor from sliding
                    // off the title bar if the snap distance is too large.
                    Rectangle effectiveBounds = new Rectangle(
                        Cursor.Position.X - _dragOffsetX,
                        Cursor.Position.Y - _dragOffsetY,
                        bounds.Width,
                        bounds.Height);
                    _snapAnchor = FindSnap(ref effectiveBounds);
                    LtrbRectangle newLtrb = LtrbRectangle.FromRectangle(effectiveBounds);
                    Marshal.StructureToPtr(newLtrb, m.LParam, false);
                    m.Result = new IntPtr(1);
                    break;
            }
            base.WndProc(ref m);
        }
    }
}

And here's what it looks like:



回答3:

Just retrieve the current pixel height/width of the monitor you're on...

How to determine active monitor of the current cursor location

... and process the location changed/moved events for the form. When you get within, say 25 pixels or so of an edge (your main form's Location.Left + form width) or height (your main form's Location.Top + form height), then go ahead and set the .Left and .Top properties so that your application "docks" in the corners.

Edit: One other note - when you actually do the "snapping" you may also want to move the cursor position the relative distance to make it stay on the same point on the window bar. Otherwise your form may become a giant ping pong ball between the cursor position and your "snappy" functionality as the MouseMove and form location changed events fight against each other.



回答4:

I don't know if you found your solution, but I created a small component for just that: http://www.formsnapper.net - it snaps accross the process boundaries!



回答5:

https://github.com/stax76/staxrip

Protected Overrides Sub WndProc(ByRef m As Message)
    Snap(m)
    MyBase.WndProc(m)
End Sub

Private IsResizing As Boolean

Sub Snap(ByRef m As Message)
    Select Case m.Msg
        Case &H214 'WM_SIZING
            IsResizing = True
        Case &H232 'WM_EXITSIZEMOVE
            IsResizing = False
        Case &H46 'WM_WINDOWPOSCHANGING
            If Not IsResizing Then Snap(m.LParam)
    End Select
End Sub

Sub Snap(handle As IntPtr)
    Dim workingArea = Screen.FromControl(Me).WorkingArea
    Dim newPos = DirectCast(Marshal.PtrToStructure(handle, GetType(WindowPos)), WindowPos)
    Dim snapMargin = Control.DefaultFont.Height
    Dim border As Integer
    If OSVersion.Current >= OSVersion.Windows8 Then border = (Width - ClientSize.Width) \ 2 - 1

    If newPos.Y <> 0 Then
        If Math.Abs(newPos.Y - workingArea.Y) < snapMargin AndAlso Top > newPos.Y Then
            newPos.Y = workingArea.Y
        ElseIf Math.Abs(newPos.Y + Height - (workingArea.Bottom + border)) < snapMargin AndAlso Top < newPos.Y Then
            newPos.Y = (workingArea.Bottom + border) - Height
        End If
    End If

    If newPos.X <> 0 Then
        If Math.Abs(newPos.X - (workingArea.X - border)) < snapMargin AndAlso Left > newPos.X Then
            newPos.X = workingArea.X - border
        ElseIf Math.Abs(newPos.X + Width - (workingArea.Right + border)) < snapMargin AndAlso Left < newPos.X Then
            newPos.X = (workingArea.Right + border) - Width
        End If
    End If

    Marshal.StructureToPtr(newPos, handle, True)
End Sub