i have gone over every inch of this code i can not find out what is causing it to go into a loop. once i press key to start it plays the start noise and then it goes to the end screen and says press key to play again and i press it and it goes to start the game and plays the soung and one tick of the game and says game over.
import pygame, random, sys
from pygame.locals import *
WINDOWWIDTH = 600
WINDOWHEIGHT = 600
TEXTCOLOR = (255, 255, 255)
BGC = (0, 0, 0)
FPS = 80
PLAYERMOVERATE = 5
countBy = 10
def terminate():
pygame.quit()
sys.exit()
def waitForPlayerToPressKey():
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
terminate()
return
def playerHasHitShoot(playerRect, shoot):
if playerRect.colliderect(shoot):
return True
return False
def baddieHasHitShoot(baddieRect, shoot):
if baddieRect.colliderect(shoot):
return True
return False
def drawText(text, font, surface, x, y):
textobj = font.render(text, 1, TEXTCOLOR)
textrect = textobj.get_rect()
textrect.topleft = (x, y)
surface.blit(textobj, textrect)
def fire(shoot):
shootRect.topleft = ((playerRect / 2), 101)
shootRect.move_ip(5, 1)
pygame.init()
pygame.font.init()
font = pygame.font.SysFont(None,48)
mainClock = pygame.time.Clock()
screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Mothers Day')
pygame.mouse.set_visible(True)
pygame.display.set_icon(pygame.image.load('gameicon.gif'))
gameStartSound = pygame.mixer.Sound('gamestart.wav')
gameOverSound = pygame.mixer.Sound('gamestart.wav')
pygame.mixer.music.load('background.wav')
playerImage = pygame.image.load('starship.bmp')
playerRect = playerImage.get_rect()
baddieImage = pygame.image.load('enemy.bmp')
baddieRect = baddieImage.get_rect()
shootImage = pygame.image.load('shoot.bmp')
shootRect = shootImage.get_rect()
drawText('Star Trek', font, screen, (WINDOWWIDTH / 2.5), (WINDOWHEIGHT / 3))
drawText('Press a key to start.', font, screen, (WINDOWWIDTH / 3.75) - 30, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()
topScore = 10000
while True:
score = 10000
playerRect.topleft = (0, 100)
baddieRect.topright = (600, 100)
moveUp = moveDown = False
pygame.mixer.music.play(-1, 0.0)
while True:
score -= countBy
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == K_UP:
moveDown = False
moveUp = True
if event.key == ord(' '):
fire
if event.key == K_DOWN:
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == ord(' '):
fire
if event.key == K_ESCAPE:
terminate()
if event.key == K_UP or event.key == ord('w'):
moveUp = False
if event.key == K_DOWN or event.key == ord('s'):
moveDown = False
if moveUp and playerRect.top > 0:
playerRect.move_ip(0, -1 * PLAYERMOVERATE)
if moveDown and playerRect.bottom < WINDOWHEIGHT:
playerRect.move_ip(0, PLAYERMOVERATE)
drawText('Score: %s' % (score), font, screen, 10, 0)
drawText('Top Score: %s' % (topScore), font, screen, 10, 40)
screen.blit(playerImage, playerRect)
screen.blit(shootImage, shootRect)
screen.blit(baddieImage, baddieRect)
pygame.display.update()
if playerHasHitShoot(playerRect, baddieRect):
score = 0
break
if baddieHasHitShoot(baddieRect, shoot):
if score > topScore:
score = topscore
break
mainClock.tick(FPS)
sb = pygame.image.load('sb.png')
screen.blit(sb, (600, 600))
screen.fill(BGC)
pygame.mixer.music.stop()
gameOverSound.play()
drawText('GAME OVER', font, screen, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Press a key to play again.', font, screen, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()
gameOverSound.stop()