I am running into an issue where an overloaded function is not called, and the base function is called instead. I suspect this is related to how things are split between the project files.
In files obj1.h/obj1.cpp I have something like this
class obj1{
public:
void print();
};
void obj1::print(){
cout << "obj1::print()";
}
In files obj2.h/obj2.cpp I have something like this:
#include "obj1.h"
class obj2 : public obj1{
public:
void print();
};
void obj2::print(){
cout << "obj2::print()";
}
In separate files, I do something like this:
#include "obj1.h"
class obj3{
public:
vector<obj1*> objlist;
void printobjs();
void addobj(obj1* o);
};
void obj3::printobjs(){
vector<obj1*>::iterator it;
for (it=objList.begin(); it < objList.end(); it++)
(*it)->print();
void obj3::addobj(obj1* o){
objlist.push_back(o);
}
Then in a different file:
#include "obj2.h"
obj3 o3;
main(){
obj2* newobj2;
newobj2 = new obj2();
o3.addobj(newobj2);
o3.printobjs();
My issue is that printobjs() results in the obj1.print() being called. (I have searched around a bit, and read a few dozen posts with overloading issues, but did not see a similar issue)
Can someone point me in the right direction on this? Thanks!