I know I can get the screenshot of the entire screen using Graphics.CopyFromScreen(). However, what if I just want the screenshot of a specific application?
问题:
回答1:
Here\'s some code to get you started:
public void CaptureApplication(string procName)
{
var proc = Process.GetProcessesByName(procName)[0];
var rect = new User32.Rect();
User32.GetWindowRect(proc.MainWindowHandle, ref rect);
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
Graphics graphics = Graphics.FromImage(bmp);
graphics.CopyFromScreen(rect.left, rect.top, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy);
bmp.Save(\"c:\\\\tmp\\\\test.png\", ImageFormat.Png);
}
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct Rect
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport(\"user32.dll\")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
}
It works, but needs improvement:
- You may want to use a different mechanism to get the process handle (or at least do some defensive coding)
- If your target window isn\'t in the foreground, you\'ll end up with a screenshot that\'s the right size/position, but will just be filled with whatever is in the foreground (you probably want to pull the given window into the foreground first)
- You probably want to do something other than just save the bmp to a temp directory
回答2:
The PrintWindow win32 api will capture a window bitmap even if the window is covered by other windows or if it is off screen:
[DllImport(\"user32.dll\")]
public static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
[DllImport(\"user32.dll\")]
public static extern bool PrintWindow(IntPtr hWnd, IntPtr hdcBlt, int nFlags);
public static Bitmap PrintWindow(IntPtr hwnd)
{
RECT rc;
GetWindowRect(hwnd, out rc);
Bitmap bmp = new Bitmap(rc.Width, rc.Height, PixelFormat.Format32bppArgb);
Graphics gfxBmp = Graphics.FromImage(bmp);
IntPtr hdcBitmap = gfxBmp.GetHdc();
PrintWindow(hwnd, hdcBitmap, 0);
gfxBmp.ReleaseHdc(hdcBitmap);
gfxBmp.Dispose();
return bmp;
}
The reference to RECT above can be resolved with the following class:
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
private int _Left;
private int _Top;
private int _Right;
private int _Bottom;
public RECT(RECT Rectangle) : this(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom)
{
}
public RECT(int Left, int Top, int Right, int Bottom)
{
_Left = Left;
_Top = Top;
_Right = Right;
_Bottom = Bottom;
}
public int X {
get { return _Left; }
set { _Left = value; }
}
public int Y {
get { return _Top; }
set { _Top = value; }
}
public int Left {
get { return _Left; }
set { _Left = value; }
}
public int Top {
get { return _Top; }
set { _Top = value; }
}
public int Right {
get { return _Right; }
set { _Right = value; }
}
public int Bottom {
get { return _Bottom; }
set { _Bottom = value; }
}
public int Height {
get { return _Bottom - _Top; }
set { _Bottom = value + _Top; }
}
public int Width {
get { return _Right - _Left; }
set { _Right = value + _Left; }
}
public Point Location {
get { return new Point(Left, Top); }
set {
_Left = value.X;
_Top = value.Y;
}
}
public Size Size {
get { return new Size(Width, Height); }
set {
_Right = value.Width + _Left;
_Bottom = value.Height + _Top;
}
}
public static implicit operator Rectangle(RECT Rectangle)
{
return new Rectangle(Rectangle.Left, Rectangle.Top, Rectangle.Width, Rectangle.Height);
}
public static implicit operator RECT(Rectangle Rectangle)
{
return new RECT(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom);
}
public static bool operator ==(RECT Rectangle1, RECT Rectangle2)
{
return Rectangle1.Equals(Rectangle2);
}
public static bool operator !=(RECT Rectangle1, RECT Rectangle2)
{
return !Rectangle1.Equals(Rectangle2);
}
public override string ToString()
{
return \"{Left: \" + _Left + \"; \" + \"Top: \" + _Top + \"; Right: \" + _Right + \"; Bottom: \" + _Bottom + \"}\";
}
public override int GetHashCode()
{
return ToString().GetHashCode();
}
public bool Equals(RECT Rectangle)
{
return Rectangle.Left == _Left && Rectangle.Top == _Top && Rectangle.Right == _Right && Rectangle.Bottom == _Bottom;
}
public override bool Equals(object Object)
{
if (Object is RECT) {
return Equals((RECT)Object);
} else if (Object is Rectangle) {
return Equals(new RECT((Rectangle)Object));
}
return false;
}
}
回答3:
Based on Alconja\'s answer, I made a few improvements:
[StructLayout(LayoutKind.Sequential)]
public struct Rect
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport(\"user32.dll\")]
private static extern int SetForegroundWindow(IntPtr hWnd);
private const int SW_RESTORE = 9;
[DllImport(\"user32.dll\")]
private static extern IntPtr ShowWindow(IntPtr hWnd, int nCmdShow);
[DllImport(\"user32.dll\")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
public Bitmap CaptureApplication(string procName)
{
Process proc;
// Cater for cases when the process can\'t be located.
try
{
proc = Process.GetProcessesByName(procName)[0];
}
catch (IndexOutOfRangeException e)
{
return null;
}
// You need to focus on the application
SetForegroundWindow(proc.MainWindowHandle);
ShowWindow(proc.MainWindowHandle, SW_RESTORE);
// You need some amount of delay, but 1 second may be overkill
Thread.Sleep(1000);
Rect rect = new Rect();
IntPtr error = GetWindowRect(proc.MainWindowHandle, ref rect);
// sometimes it gives error.
while (error == (IntPtr)0)
{
error = GetWindowRect(proc.MainWindowHandle, ref rect);
}
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
Bitmap bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
Graphics.FromImage(bmp).CopyFromScreen(rect.left,
rect.top,
0,
0,
new Size(width, height),
CopyPixelOperation.SourceCopy);
return bmp;
}
回答4:
You could look into P/Invoking the win32 way of doing this, an article to this effect... sort of.
Basically, go through the trouble of setting up a DC to a bitmap and send WM_PRINT to the application window in question. Its pretty nasty, all told, but may work for you.
Functions you may need: SendMessage, GetDC, CreateCompatibleBitmp, and SelectObject.
I can\'t say I\'ve ever done this before, but this is how I\'d attack the problem. (Well, I\'d probably do it in pure C but still; roughly the way I\'d attack it).