So in cocos2d (I believe I was on v2.1) I did this to lock and set the orientations:
AppDelegate *delegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
const UIInterfaceOrientation ORIENTATION = delegate.navController.interfaceOrientation;
delegate.navController.
delegate.navController.screenOrientation = ORIENTATION == UIInterfaceOrientationMaskPortrait;
UIViewController *mVC = [[UIViewController alloc] init];
[delegate.navController presentModalViewController:mVC animated:NO];
[delegate.navController dismissModalViewControllerAnimated:NO];
With some functions added to the AppDelegate. I cannot seem to get the same results in iOS7 and cocos2d v3.
I have dug through a bit and the proper functions seem to be in place but cannot seem to set up a global variable to set the orientation and return only the one I want at the certain time. Can someone point me down the proper path. I think I'm missing something really small cause the proper code seems to be there already.
Here's the code for my AppDelegate
@implementation AppDelegate
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self setupCocos2dWithOptions:@{
CCSetupShowDebugStats: @(NO),
}];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
return YES;
}
-(CCScene *)startScene
{
return [HomeScreen scene];
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
My code never hits the interfaceOrientation functions.
Thoughts??!?