We're trying to run a complex OpenGL app on a device whose native screen size is 1080p. Unfortunately, the device's 3D chipset isn't really good enough for a decent frame rate at this size.
What we'd much prefer to do is the render at 720p (or less) and then do hardware accelerated upscaling to fill the screen.
I know Android can do this automatically with 2D content (using ANativeWindow_lock() and friends). Is there any way to do this automatically for 3D content as well?