I can't seem to find this anywhere.
I want to build an Audio Endpoint device that plugs into the Windows Phone Headphone Jack.
I know I need to start with what the phone is capable of receiving and detecting.
Ultimately I would like to use already in existence libraries however I have no heartache about writing my own.
My problem is I can't find any examples of how people access the Audio input on the phone outside of the built in microphone.
Is there a library for this?
You can detect when a headset is plugged in using the VOIP capabilities in Windows Phone 8.
First in the WMAppManifest.xml file, you need to enable ID_CAP_VOIP and ID_CAP_AUDIOROUTING
Then in the App, you need to capture the event
AudioRoutingManager.GetDefault().AudioEndpointChanged += AudioEndpointChanged;
public void AudioEndpointChanged(AudioRoutingManager sender, object args)
{
var AudioEndPoint = sender.GetAudioEndpoint();
switch (AudioEndPoint)
{
case AudioRoutingEndpoint.WiredHeadset:
MessageBox.Show("Headset connected");
break;
}
}
This will enumerate from this list (no custom endpoints allowed)
http://msdn.microsoft.com/en-us/library/windowsphone/develop/windows.phone.media.devices.audioroutingendpoint(v=vs.105).aspx
Sorry, but I can only answer the first part of your question about detecting the device, I'm not familiar with how the hardware device interfaces with the headphone jack to answer the rest.