What is the best way to have an object scale and then perform a bounce animation at that scale factor before going back to the original scale factor. I realize I could do something like scaling it to 2.2, then 1.8, then 2.0, but I'm looking for a way where you just have to perform the bounce animation on the scale factor because my scale factor will change.
Here is my example. Basically I want to combine the two to work like I said but as you can see the bounce animation performs based off the image size prior to scaling.
I need all sides of the image to bounce equally, like the example.
function myFunction() {
var image = document.getElementById('test');
image.style.WebkitTransform = ('scale(2,2)');
image.classList.remove('bounce');
image.offsetWidth = image.offsetWidth;
image.classList.add('bounce') ;
}
div#test {
position:relative;
display: block;
width: 50px;
height: 50px;
background-color: blue;
margin: 50px auto;
transition-duration: 1s;
}
.bounce {
animation: bounce 450ms;
animation-timing-function: linear;
}
@keyframes bounce{
25%{transform: scale(1.15);}
50%{transform: scale(0.9);}
75%{transform: scale(1.1);}
100%{transform: scale(1.0);}
}
<div id='test'> </div>
<button class = 'butt' onclick = 'myFunction()'>FIRST</button>
Dispatch each transform on a different wrapping element.
This way you can achieve several level of transforms, all relative to their parent wrapper.
Then you just need to set your animation to fire after a delay equal to the transition's duration:
btn.onclick = e => {
// in order to have two directions, we need to be a bit verbose in here...
const test = document.querySelector('.test');
const classList = test.classList;
const state = classList.contains('zoomed-in');
// first remove previous
classList.remove('zoomed-' + (state ? 'in' : 'out'));
// force reflow
test.offsetWidth;
// set new one
classList.add('zoomed-' + (state ? 'out' : 'in'));
};
div.test {
position: relative;
display: inline-block;
margin: 50px 50px;
}
div.test div{
width: 100%;
height: 100%;
transition: transform 1s;
}
div.test.zoomed-in .scaler {
transform: scale(2);
}
div.test.zoomed-in .bouncer,
div.test.zoomed-out .bouncer {
animation: bounce .25s 1s;/* transition's duration delay */
}
div.test .inner {
background-color: blue;
width: 50px;
height: 50px;
}
@keyframes bounce {
0% {
transform: scale(1.15);
}
33% {
transform: scale(0.9);
}
66% {
transform: scale(1.1);
}
100% {
transform: scale(1.0);
}
}
<div class="test">
<div class="scaler">
<div class="bouncer">
<div class="inner"></div>
</div>
</div>
</div>
<button id="btn">toggle zoom</button>
You can try the use of CSS variable in order to make the scale factor dynamic within the keyframe:
function myFunction(id,s) {
var image = document.querySelectorAll('.test')[id];
image.style.setProperty("--s", s);
image.classList.remove('bounce');
image.offsetWidth = image.offsetWidth;
image.classList.add('bounce');
}
div.test {
display: inline-block;
width: 50px;
height: 50px;
background-color: blue;
margin: 50px;
transform:scale(var(--s,1));
}
.bounce {
animation: bounce 450ms;
animation-timing-function: linear;
}
@keyframes bounce {
25% {
transform: scale(calc(var(--s,1) + 0.2));
}
50% {
transform: scale(calc(var(--s,1) - 0.1));
}
75% {
transform: scale(calc(var(--s,1) + 0.1));
}
100% {
transform: scale(var(--s,1));
}
}
<div class='test'> </div>
<div class='test'> </div>
<div class='test'> </div>
<div>
<button class='butt' onclick='myFunction(0,"2")'>first</button>
<button class='butt' onclick='myFunction(1,"3")'>Second</button>
<button class='butt' onclick='myFunction(2,"0.5")'>third</button>
<button class='butt' onclick='myFunction(1,"1")'>second again</button>
</div>