Using ARCore for Unity, trying to save Frame.CameraImage.AcquireCameraImageBytes()
as image and scanning the image for QR code. But the converted image is not in actual scale and it is repeating, so not able to deduct the QR code correctly.
Here is my code
void Update()
{
using (var image = Frame.CameraImage.AcquireCameraImageBytes())
{
if (image.IsAvailable)
{
byte[] m_EdgeImage = null;
Color32[] pixels = null;
IParser Parser = new ZXingParser();
if (_texture == null || m_EdgeImage == null || _texture.width != image.Width || _texture.height != image.Height)
{
_texture = new Texture2D(image.Width, image.Height, TextureFormat.RGBA32, false, false);
m_EdgeImage = new byte[image.Width * image.Height*4];
}
System.Runtime.InteropServices.Marshal.Copy(image.Y, m_EdgeImage, 0, image.Width * image.Height);
_texture.LoadRawTextureData(m_EdgeImage);
_texture.Apply();
ParserResult Result = Parser.Decode(pixels, _texture.width, _texture.height);
if (Result != null)
{
Debug.Log("QRCODE");
}
else
{
var encodedJpg = _texture.EncodeToJPG();
var path = Application.persistentDataPath;
File.WriteAllBytes(path + "/test.jpg", encodedJpg);
Debug.Log("NOQRCODE");
Application.Quit();
}
}
}
}
Here is the converted image
What is wrong here