Why doesn't my admob banner hide when I go the next scene called ''Main''? I did everything what other people said on other threads..
This is my code:
using GoogleMobileAds.Api;
public class AdmobAds : MonoBehaviour {
private BannerView bannerView;
private void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxxx";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the banner with the request.
bannerView.LoadAd(request);
}
public void HideAd()
{
bannerView.Destroy ();
bannerView.Hide ();
}
void Start()
{
Scene currentScene = SceneManager.GetActiveScene ();
string sceneName = currentScene.name;
if (sceneName == "Menu")
{
RequestBanner ();
}
else if (sceneName == "Main")
{
bannerView.Destroy ();
bannerView.Hide ();
}
}
}
Also the ''public void HideAd'' is attachted to the start button, still it doesn't hide the banner..
What do I do?