I am writing an application that takes screen shots, but randomly it will throw a GDI+ generic error. Unfortunately, a generic error does not help me debug well. My code for the screen capture is:
static void CaptureScreen()
{
bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
// Create a graphics object from the bitmap
gfxScreenshot = Graphics.FromImage(bmpScreenshot);
// Take the screenshot from the upper left corner to the right bottom corner
gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy);
// Save the screenshot to the specified path that the user has chosen
bmpScreenshot.Save(savePath + "img" + times.ToString()+ ".png", ImageFormat.Png);
}
Which will give me a generic error occasionally, so I thought "Maybe I should dispose the bitmap and graphics variable"
static void CaptureScreen()
{
bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
// Create a graphics object from the bitmap
gfxScreenshot = Graphics.FromImage(bmpScreenshot);
// Take the screenshot from the upper left corner to the right bottom corner
gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy);
// Save the screenshot to the specified path that the user has chosen
bmpScreenshot.Save(savePath + "img" + times.ToString()+ ".png", ImageFormat.Png);
bmpScreenshot.Dispose();
gfxScreenshot.Dispose();
}
and then delete said file:
for (int i = 1; i == times; i++)
{
File.Delete(savePath + @"\img" + i.ToString() + ".png");
}
times = 0;
But if you run that twice it says the file is in use, if you are writing to the same file. Any ideas?