I'm making a sidescrolling game in Pygame, and if the fox sprite collides with the tree, it is supposed to print "COLLIDE". But it doesn't work. How can I fix this to detect collision between the fox and the tree? Here's the code:
if foxsprite1 > xtree and foxsprite1 < xtree + treewidth or foxsprite1 + treewidth > xtree and foxsprite1 + treewidth < xtree + treewidth:
print ("COLLIDE")
xtree is the x coordinate of the tree, treewidth is the width of the tree, and foxsprite1 is the fox.
Keep object position and size as pygame.Rect()
fox_rect = pygame.Rect(fox_x, fox_y, fox_width, fox_height)
tree_rect = pygame.Rect(tree_x, tree_y, tree_width, tree_height)
and then you can use
if fox_rect.colliderect(tree_rect):
print("COLLIDE")
Rect()
is very usefull. You can use it to blit
screen.blit(fox_image, fox_rect)
You can use it to center object on screen
screen_rect = screen.get_rect()
fox_rect.center = screen_rect.center
or to keep object on the screen (and it can't leave screen)
if fox_rect.right > screen_rect.right:
fox_rect.right = screen_rect.right
if fox_rect.left < screen_rect.left:
fox_rect.left = screen_rect.left
or simpler
fox_rect.clamp_ip(screen_rect)
see: Program Arcade Games With Python And Pygame and Example code and programs