What do I need to do to save an image my program has generated (possibly from the camera, possibly not) to the system photo library on the iPhone?
问题:
回答1:
You can use this function:
UIImageWriteToSavedPhotosAlbum(UIImage *image,
id completionTarget,
SEL completionSelector,
void *contextInfo);
You only need completionTarget, completionSelector and contextInfo if you want to be notified when the UIImage
is done saving, otherwise you can pass in nil
.
See the official documentation for UIImageWriteToSavedPhotosAlbum()
.
回答2:
Deprecated in iOS 9.0.
There`s much more fast then UIImageWriteToSavedPhotosAlbum way to do it using iOS 4.0+ AssetsLibrary framework
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeImageToSavedPhotosAlbum:[image CGImage] orientation:(ALAssetOrientation)[image imageOrientation] completionBlock:^(NSURL *assetURL, NSError *error){
if (error) {
// TODO: error handling
} else {
// TODO: success handling
}
}];
[library release];
回答3:
The simplest way is:
UIImageWriteToSavedPhotosAlbum(myUIImage, nil, nil, nil);
For Swift
, you can refer to Saving to the iOS photo library using swift
回答4:
One thing to remember: If you use a callback, make sure that your selector conforms to the following form:
- (void) image: (UIImage *) image didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo;
Otherwise, you\'ll crash with an error such as the following:
[NSInvocation setArgument:atIndex:]: index (2) out of bounds [-1, 1]
回答5:
Just pass the images from an array to it like so
-(void) saveMePlease {
//Loop through the array here
for (int i=0:i<[arrayOfPhotos count]:i++){
NSString *file = [arrayOfPhotos objectAtIndex:i];
NSString *path = [get the path of the image like you would in DOCS FOLDER or whatever];
NSString *imagePath = [path stringByAppendingString:file];
UIImage *image = [[[UIImage alloc] initWithContentsOfFile:imagePath]autorelease];
//Now it will do this for each photo in the array
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}
}
Sorry for typo\'s kinda just did this on the fly but you get the point
回答6:
When saving an array of photos, don\'t use a for loop, do the following
-(void)saveToAlbum{
[self performSelectorInBackground:@selector(startSavingToAlbum) withObject:nil];
}
-(void)startSavingToAlbum{
currentSavingIndex = 0;
UIImage* img = arrayOfPhoto[currentSavingIndex];//get your image
UIImageWriteToSavedPhotosAlbum(img, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
}
- (void)image: (UIImage *) image didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo{ //can also handle error message as well
currentSavingIndex ++;
if (currentSavingIndex >= arrayOfPhoto.count) {
return; //notify the user it\'s done.
}
else
{
UIImage* img = arrayOfPhoto[currentSavingIndex];
UIImageWriteToSavedPhotosAlbum(img, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
}
}
回答7:
In Swift:
// Save it to the camera roll / saved photo album
// UIImageWriteToSavedPhotosAlbum(self.myUIImageView.image, nil, nil, nil) or
UIImageWriteToSavedPhotosAlbum(self.myUIImageView.image, self, \"image:didFinishSavingWithError:contextInfo:\", nil)
func image(image: UIImage!, didFinishSavingWithError error: NSError!, contextInfo: AnyObject!) {
if (error != nil) {
// Something wrong happened.
} else {
// Everything is alright.
}
}
回答8:
Below function would work. You can copy from here and paste there...
-(void)savePhotoToAlbum:(UIImage*)imageToSave {
CGImageRef imageRef = imageToSave.CGImage;
NSDictionary *metadata = [NSDictionary new]; // you can add
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeImageToSavedPhotosAlbum:imageRef metadata:metadata completionBlock:^(NSURL *assetURL,NSError *error){
if(error) {
NSLog(@\"Image save eror\");
}
}];
}
回答9:
homeDirectoryPath = NSHomeDirectory();
unexpandedPath = [homeDirectoryPath stringByAppendingString:@\"/Pictures/\"];
folderPath = [NSString pathWithComponents:[NSArray arrayWithObjects:[NSString stringWithString:[unexpandedPath stringByExpandingTildeInPath]], nil]];
unexpandedImagePath = [folderPath stringByAppendingString:@\"/image.png\"];
imagePath = [NSString pathWithComponents:[NSArray arrayWithObjects:[NSString stringWithString:[unexpandedImagePath stringByExpandingTildeInPath]], nil]];
if (![[NSFileManager defaultManager] fileExistsAtPath:folderPath isDirectory:NULL]) {
[[NSFileManager defaultManager] createDirectoryAtPath:folderPath attributes:nil];
}
回答10:
my last answer will do it..
for each image you want to save, add it to a NSMutableArray
//in the .h file put:
NSMutableArray *myPhotoArray;
///then in the .m
- (void) viewDidLoad {
myPhotoArray = [[NSMutableArray alloc]init];
}
//However Your getting images
- (void) someOtherMethod {
UIImage *someImage = [your prefered method of using this];
[myPhotoArray addObject:someImage];
}
-(void) saveMePlease {
//Loop through the array here
for (int i=0:i<[myPhotoArray count]:i++){
NSString *file = [myPhotoArray objectAtIndex:i];
NSString *path = [get the path of the image like you would in DOCS FOLDER or whatever];
NSString *imagePath = [path stringByAppendingString:file];
UIImage *image = [[[UIImage alloc] initWithContentsOfFile:imagePath]autorelease];
//Now it will do this for each photo in the array
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}
}
回答11:
I created a UIImageView category for this, based on some of the answers above.
Header File:
@interface UIImageView (SaveImage) <UIActionSheetDelegate>
- (void)addHoldToSave;
@end
Implementation
@implementation UIImageView (SaveImage)
- (void)addHoldToSave{
UILongPressGestureRecognizer* longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
longPress.minimumPressDuration = 1.0f;
[self addGestureRecognizer:longPress];
}
- (void)handleLongPress:(UILongPressGestureRecognizer*)sender {
if (sender.state == UIGestureRecognizerStateEnded) {
UIActionSheet* _attachmentMenuSheet = [[UIActionSheet alloc] initWithTitle:nil
delegate:self
cancelButtonTitle:@\"Cancel\"
destructiveButtonTitle:nil
otherButtonTitles:@\"Save Image\", nil];
[_attachmentMenuSheet showInView:[[UIView alloc] initWithFrame:self.frame]];
}
else if (sender.state == UIGestureRecognizerStateBegan){
//Do nothing
}
}
-(void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex{
if (buttonIndex == 0) {
UIImageWriteToSavedPhotosAlbum(self.image, nil,nil, nil);
}
}
@end
Now simply call this function on your imageview:
[self.imageView addHoldToSave];
Optionally you can alter the minimumPressDuration parameter.
回答12:
In Swift 2.2
UIImageWriteToSavedPhotosAlbum(image: UIImage, _ completionTarget: AnyObject?, _ completionSelector: Selector, _ contextInfo: UnsafeMutablePointer<Void>)
If you do not want to be notified when the image is done saving then you may pass nil in the completionTarget, completionSelector and contextInfo parameters.
Example:
UIImageWriteToSavedPhotosAlbum(image, self, #selector(self.imageSaved(_:didFinishSavingWithError:contextInfo:)), nil)
func imageSaved(image: UIImage!, didFinishSavingWithError error: NSError?, contextInfo: AnyObject?) {
if (error != nil) {
// Something wrong happened.
} else {
// Everything is alright.
}
}
The important thing to note here is that your method that observes the image saving should have these 3 parameters else you will run into NSInvocation errors.
Hope it helps.
回答13:
You can use this
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
UIImageWriteToSavedPhotosAlbum(img.image, nil, nil, nil);
});