I've created an DLL for my Console Application in Visual Studio.
In my DLL I have a Class named Dialog_MainMenu with has a *.cpp file and a *.h file.
Following error message:
Error 9 error LNK2001: unresolved external symbol
"__declspec(dllimport) public: static enum
Dialog_MainMenu::GAME_STATES Dialog_MainMenu::CurrentGameState"
(_imp?CurrentGameState@Dialog_MainMenu@@2W4GAME_STATES@1@A) C:\Users\Kevin\Desktop\c++
projects\development_testing\The Intense
Adventure\Dialogs\Dialog_MainMenu.obj Dialogs
Which I kinda don't understand. This only occured when I added an enum to my prototype in my header file.
Header file:
#ifdef DIALOG_MAINMENU_EXPORTS
#define DIALOG_MAINMENU_API __declspec(dllexport)
#else
#define DIALOG_MAINMENU_API __declspec(dllimport)
#endif
class Dialog_MainMenu {
public:
static DIALOG_MAINMENU_API enum GAME_STATES {
MAINMENU, GAME, OPTIONS, CREDITS, QUIT
};
static DIALOG_MAINMENU_API GAME_STATES CurrentGameState;
DIALOG_MAINMENU_API GAME_STATES GetState();
};
(Don't know if issue lies here, so I'll just add it)
cpp file in general:
//Get state
Dialog_MainMenu::GAME_STATES Dialog_MainMenu::GetState() {
// Code..
}
//Switching state
Dialog_MainMenu::CurrentGameState = Dialog_MainMenu::GAME_STATES::GAME;
I would really appreciate, any help or atleast some advice, where I can learn more about this problem.
You need to define the static member in your cpp file in global scope.
Dialog_MainMenu::GAME_STATES Dialog_MainMenu::CurrentGameState;
Alternatively, you can also assign it some initial value.
Dialog_MainMenu::GAME_STATES Dialog_MainMenu::CurrentGameState = Dialog_MainMenu::GAME_STATES::GAME;
EDIT:
I've created an DLL for my Console Application in Visual Studio. In my DLL I have a Class named Dialog_MainMenu with has a *.cpp file and a *.h file.
OK - when you compile the dll - you are exporting the types. So, you need to define
the static member in .cpp
file of the dll. You also need to make sure that you have enabled the definition of DIALOG_MAINMENU_EXPORTS
in compiler settings. This will make sure types are exported.
Now, when you link the console application with the dll - you will #include
dll's header and dont enable any definition of DIALOG_MAINMENU_EXPORTS
in compiler settings (just leave the settings default). This will make the compiler understand that now you are importing the types from your dll into console application.
I hope its clear now.
There is a problem with exporting static class members:
If you declare a static data member within a class definition as dllexport, a definition must occur somewhere within the same program (as with nonclass external linkage).
But what I usually do is use an access method. Static function methods are linked fine.
//.h file
class Dialog_MainMenu {
public:
static DIALOG_MAINMENU_API enum GAME_STATES {
MAINMENU, GAME, OPTIONS, CREDITS, QUIT
};
static GAME_STATES CurrentGameState;
DIALOG_MAINMENU_API GAME_STATES GetState();
static DIALOG_MAINMENU_API GAME_STATES& GetCurrentState();
};
//.cpp file
GAME_STATES& Dialog_MainMenu ::GetCurrentState()
{
return CurrentGameState;
}