I have a bitmap with rounded corners method:
Code:
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
BitmapDrawable TileMe = new BitmapDrawable(output);
TileMe.setTileModeX(Shader.TileMode.REPEAT);
TileMe.setTileModeY(Shader.TileMode.REPEAT);
Canvas canvas = new Canvas(TileMe);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
This is only making the image with rounded corners and also corners are not smooth, now how can i make it to tile with repeat mode along with rounded corners?
Finally i have solved it !!!
class CurvedAndTiled extends Drawable {
private final float mCornerRadius;
private final RectF mRect = new RectF();
private final BitmapShader mBitmapShader;
private final Paint mTilePaint;
CurvedAndTiled(
Bitmap bitmap,
float cornerRadius) {
mCornerRadius = cornerRadius;
mBitmapShader = new BitmapShader(bitmap,
Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
mTilePaint = new Paint();
mTilePaint.setAntiAlias(true);
mTilePaint.setShader(mBitmapShader);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRect.set(0, 0, bounds.width(), bounds.height());
}
@Override
public void draw(Canvas canvas) {
canvas.drawRoundRect(mRect, mCornerRadius, mCornerRadius, mTilePaint);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int alpha) {
mTilePaint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
mTilePaint.setColorFilter(cf);
}
}
apply this too your image view.
backgroundImage.setBackgroundDrawable(new CurvedAndTiled(((BitmapDrawable) drawable).getBitmap(), 45));
Hope it will help someone in future.
Happy Coding :)
Try out with extend BitmapDrawable
and override the paint()
method to set the image in tile mode:
In this method we avoid creating a new bitmap having the size of the view.
class MyBitmapDrawable extends BitmapDrawable {
private Paint mPaint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.DITHER_FLAG);
private boolean mRebuildShader = true;
private Matrix mMatrix = new Matrix();
@Override
public void draw(Canvas canvas) {
Bitmap bitmap = getBitmap();
if (bitmap == null) {
return;
}
if (mRebuildShader) {
mPaint.setShader(new BitmapShader(bitmap, TileMode.REPEAT, TileMode.REPEAT));
mRebuildShader = false;
}
// Translate down by the remainder
mMatrix.setTranslate(0, getBounds().bottom % getIntrinsicHeight());
canvas.save();
canvas.setMatrix(mMatrix);
canvas.drawRect(getBounds(), mPaint);
canvas.restore();
}
}
It can be set to the view like this:
view.setBackgroundDrawable(new MyBitmapDrawable(getResources().getDrawable(R.drawable.smiley).getBitmap()));
Check out its reference HERE