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问题:
This question already has an answer here:
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Can I automatically increment the file build version when using Visual Studio?
23 answers
I want to store a set of integers that get auto incremented at build time:
int MajorVersion = 0;
int MinorVersion = 1;
int Revision = 92;
When I compile, it would auto-increment Revision
. When I build the setup project, it would increment MinorVersion
(I\'m OK with doing this manually). MajorVersion
would only be incremented manually.
Then I could display a version number in menu Help/About to the user as:
Version: 0.1.92
How can this be achieved?
This question asks not only how to have an auto-incrementing version number, but also how to use that in code which is a more complete answer than others.
回答1:
If you add an AssemblyInfo class to your project and amend the AssemblyVersion attribute to end with an asterisk, for example:
[assembly: AssemblyVersion(\"2.10.*\")]
Visual studio will increment the final number for you according to these rules (thanks galets, I had that completely wrong!)
To reference this version in code, so you can display it to the user, you use reflection. For example,
Version version = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
DateTime buildDate = new DateTime(2000, 1, 1)
.AddDays(version.Build).AddSeconds(version.Revision * 2);
string displayableVersion = $\"{version} ({buildDate})\";
Two important gotchas that you should know
From @ashes999:
It\'s also worth noting that if both AssemblyVersion
and AssemblyFileVersion
are specified, you won\'t see this on your .exe.
From @BrainSlugs83:
Setting only the 4th number to be *
can be bad, as the version won\'t always increment.
The 3rd number is the number of days since the year 2000, and the 4th number is the number of seconds since midnight (divided by 2) [IT IS NOT RANDOM]. So if you built the solution late in a day one day, and early in a day the next day, the later build would have an earlier version number. I recommend always using X.Y.*
instead of X.Y.Z.*
because your version number will ALWAYS increase this way.
回答2:
You could use the T4 templating mechanism in Visual Studio to generate the required source code from a simple text file :
I wanted to configure version information generation for some .NET
projects. It’s been a long time since I investigated available
options, so I searched around hoping to find some simple way of doing
this. What I’ve found didn’t look very encouraging: people write
Visual Studio add-ins and custom MsBuild tasks just to obtain one
integer number (okay, maybe two). This felt overkill for a small
personal project.
The inspiration came from one of the StackOverflow discussions where
somebody suggested that T4 templates could do the job. And of course
they can. The solution requires a minimal effort and no Visual Studio
or build process customization. Here what should be done:
- Create a file with extension \".tt\" and place there T4 template that will generate AssemblyVersion and AssemblyFileVersion attributes:
<#@ template language=\"C#\" #>
//
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
//
using System.Reflection;
[assembly: AssemblyVersion(\"1.0.1.<#= this.RevisionNumber #>\")]
[assembly: AssemblyFileVersion(\"1.0.1.<#= this.RevisionNumber #>\")]
<#+
int RevisionNumber = (int)(DateTime.UtcNow - new DateTime(2010,1,1)).TotalDays;
#>
You will have to decide about version number generation algorithm. For
me it was sufficient to auto-generate a revision number that is set to
the number of days since January 1st, 2010. As you can see, the
version generation rule is written in plain C#, so you can easily
adjust it to your needs.
- The file above should be placed in one of the projects. I created a new project with just this single file to make version management
technique clear. When I build this project (actually I don’t even need
to build it: saving the file is enough to trigger a Visual Studio
action), the following C# is generated:
//
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
//
using System.Reflection;
[assembly: AssemblyVersion(\"1.0.1.113\")]
[assembly: AssemblyFileVersion(\"1.0.1.113\")]
Yes, today it’s 113 days since January 1st, 2010. Tomorrow the
revision number will change.
- Next step is to remove AssemblyVersion and AssemblyFileVersion attributes from AssemblyInfo.cs files in all projects that should
share the same auto-generated version information. Instead choose “Add
existing item” for each projects, navigate to the folder with T4
template file, select corresponding “.cs” file and add it as a link.
That will do!
What I like about this approach is that it is lightweight (no custom
MsBuild tasks), and auto-generated version information is not added to
source control. And of course using C# for version generation
algorithm opens for algorithms of any complexity.
回答3:
This is my implementation of the T4 suggestion... This will increment the build number every time you build the project regardless of the selected configuration (i.e. Debug|Release), and it will increment the revision number every time you do a Release build. You can continue to update the major and minor version numbers through Application ➤ Assembly Information...
To explain in more detail, this will read the existing AssemblyInfo.cs
file, and use regex to find the AssemblyVersion
information and then increment the revision and build numbers based on input from TextTransform.exe
.
- Delete your existing
AssemblyInfo.cs
file.
Create a AssemblyInfo.tt
file in its place. Visual Studio should create AssemblyInfo.cs
and group it with the T4 file after you save the T4 file.
<#@ template debug=\"true\" hostspecific=\"true\" language=\"C#\" #>
<#@ output extension=\".cs\" #>
<#@ import namespace=\"System.IO\" #>
<#@ import namespace=\"System.Text.RegularExpressions\" #>
<#
string output = File.ReadAllText(this.Host.ResolvePath(\"AssemblyInfo.cs\"));
Regex pattern = new Regex(\"AssemblyVersion\\\\(\\\"(?<major>\\\\d+)\\\\.(?<minor>\\\\d+)\\\\.(?<revision>\\\\d+)\\\\.(?<build>\\\\d+)\\\"\\\\)\");
MatchCollection matches = pattern.Matches(output);
if( matches.Count == 1 )
{
major = Convert.ToInt32(matches[0].Groups[\"major\"].Value);
minor = Convert.ToInt32(matches[0].Groups[\"minor\"].Value);
build = Convert.ToInt32(matches[0].Groups[\"build\"].Value) + 1;
revision = Convert.ToInt32(matches[0].Groups[\"revision\"].Value);
if( this.Host.ResolveParameterValue(\"-\",\"-\",\"BuildConfiguration\") == \"Release\" )
revision++;
}
#>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information
[assembly: AssemblyTitle(\"Insert title here\")]
[assembly: AssemblyDescription(\"Insert description here\")]
[assembly: AssemblyConfiguration(\"\")]
[assembly: AssemblyCompany(\"Insert company here\")]
[assembly: AssemblyProduct(\"Insert product here\")]
[assembly: AssemblyCopyright(\"Insert copyright here\")]
[assembly: AssemblyTrademark(\"Insert trademark here\")]
[assembly: AssemblyCulture(\"\")]
// Version informationr(
[assembly: AssemblyVersion(\"<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>\")]
[assembly: AssemblyFileVersion(\"<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>\")]
[assembly: NeutralResourcesLanguageAttribute( \"en-US\" )]
<#+
int major = 1;
int minor = 0;
int revision = 0;
int build = 0;
#>
Add this to your pre-build event:
\"%CommonProgramFiles(x86)%\\microsoft shared\\TextTemplating\\$(VisualStudioVersion)\\TextTransform.exe\" -a !!BuildConfiguration!$(Configuration) \"$(ProjectDir)Properties\\AssemblyInfo.tt\"
回答4:
If you put an asterisk in for build and revision visual studio uses the number of days since Jan. 1st 2000 as the build number, and the number of seconds since midnight divided by 2 as the revision.
A MUCH better life saver solution is http://autobuildversion.codeplex.com/
It works like a charm and it\'s VERY flexible.
回答5:
Here\'s the quote on AssemblyInfo.cs from MSDN:
You can specify all the values or you
can accept the default build number,
revision number, or both by using an
asterisk (). For example,
[assembly:AssemblyVersion(\"2.3.25.1\")]
indicates 2 as the major version, 3 as
the minor version, 25 as the build
number, and 1 as the revision number.
A version number such as
[assembly:AssemblyVersion(\"1.2.\")]
specifies 1 as the major version, 2 as
the minor version, and accepts the
default build and revision numbers. A
version number such as
[assembly:AssemblyVersion(\"1.2.15.*\")]
specifies 1 as the major version, 2 as
the minor version, 15 as the build
number, and accepts the default
revision number. The default build
number increments daily. The default
revision number is random
This effectively says, if you put a 1.1.* into assembly info, only build number will autoincrement, and it will happen not after every build, but daily. Revision number will change every build, but randomly, rather than in an incrementing fashion.
This is probably enough for most use cases. If that\'s not what you\'re looking for, you\'re stuck with having to write a script which will autoincrement version # on pre-build step
回答6:
Use AssemblyInfo.cs
Create the file in App_Code: and fill out the following or use Google for other attribute/property possibilities.
AssemblyInfo.cs
using System.Reflection;
[assembly: AssemblyDescription(\"Very useful stuff here.\")]
[assembly: AssemblyCompany(\"companyname\")]
[assembly: AssemblyCopyright(\"Copyright © me 2009\")]
[assembly: AssemblyProduct(\"NeatProduct\")]
[assembly: AssemblyVersion(\"1.1.*\")]
AssemblyVersion being the part you are really after.
Then if you are working on a website, in any aspx page, or control, you can add in the <Page> tag, the following:
CompilerOptions=\"<folderpath>\\App_Code\\AssemblyInfo.cs\"
(replacing folderpath with appropriate variable of course).
I don\'t believe you need to add compiler options in any manner for other classes; all the ones in the App_Code should receive the version information when they are compiled.
Hope that helps.
回答7:
You could try using UpdateVersion by Matt Griffith. It\'s quite old now, but works well. To use it, you simply need to setup a pre-build event which points at your AssemblyInfo.cs file, and the application will update the version numbers accordingly, as per the command line arguments.
As the application is open-source, I\'ve also created a version to increment the version number using the format (Major version).(Minor version).([year][dayofyear]).(increment). More information about this and the revised code is available on my blog entry, Assembly Version Numbers and .NET.
Update: I\'ve put the code for my modified version of the UpdateVersion application on GitHub: https://github.com/munr/UpdateVersion
回答8:
Star in version (like \"2.10.3.*\") - it is simple, but the numbers are too large
AutoBuildVersion - looks great but its dont work on my VS2010.
@DrewChapin\'s script works, but I can not in my studio set different modes for Debug pre-build event and Release pre-build event.
so I changed the script a bit...
commamd:
\"%CommonProgramFiles(x86)%\\microsoft shared\\TextTemplating\\10.0\\TextTransform.exe\" -a !!$(ConfigurationName)!1 \"$(ProjectDir)Properties\\AssemblyInfo.tt\"
and script (this works to the \"Debug\" and \"Release\" configurations):
<#@ template debug=\"true\" hostspecific=\"true\" language=\"C#\" #>
<#@ output extension=\".cs\" #>
<#@ assembly name=\"System.Windows.Forms\" #>
<#@ import namespace=\"System.IO\" #>
<#@ import namespace=\"System.Text.RegularExpressions\" #>
<#
int incRevision = 1;
int incBuild = 1;
try { incRevision = Convert.ToInt32(this.Host.ResolveParameterValue(\"\",\"\",\"Debug\"));} catch( Exception ) { incBuild=0; }
try { incBuild = Convert.ToInt32(this.Host.ResolveParameterValue(\"\",\"\",\"Release\")); } catch( Exception ) { incRevision=0; }
try {
string currentDirectory = Path.GetDirectoryName(Host.TemplateFile);
string assemblyInfo = File.ReadAllText(Path.Combine(currentDirectory,\"AssemblyInfo.cs\"));
Regex pattern = new Regex(\"AssemblyVersion\\\\(\\\"\\\\d+\\\\.\\\\d+\\\\.(?<revision>\\\\d+)\\\\.(?<build>\\\\d+)\\\"\\\\)\");
MatchCollection matches = pattern.Matches(assemblyInfo);
revision = Convert.ToInt32(matches[0].Groups[\"revision\"].Value) + incRevision;
build = Convert.ToInt32(matches[0].Groups[\"build\"].Value) + incBuild;
}
catch( Exception ) { }
#>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(\"Game engine. Keys: F2 (Debug trace), F4 (Fullscreen), Shift+Arrows (Move view). \")]
[assembly: AssemblyProduct(\"Game engine\")]
[assembly: AssemblyDescription(\"My engine for game\")]
[assembly: AssemblyCompany(\"\")]
[assembly: AssemblyCopyright(\"Copyright © Name 2013\")]
[assembly: AssemblyTrademark(\"\")]
[assembly: AssemblyCulture(\"\")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]
// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid(\"00000000-0000-0000-0000-000000000000\")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion(\"0.1.<#= this.revision #>.<#= this.build #>\")]
[assembly: AssemblyFileVersion(\"0.1.<#= this.revision #>.<#= this.build #>\")]
<#+
int revision = 0;
int build = 0;
#>
回答9:
You can do more advanced versioning using build scripts such as Build Versioning