I followed a tutorial for creating a JavaScript stopwatch and am trying to expand it to work with multiple stopwatches (multiple instances of a class). The problem I have is when I am trying to display the current value while the clock is ticking I need to hard code the class instance becasue using \"this\" doesn\'t work (on the line where I am using console.log). I have cut the code down to the minimum to try to understand this aspect, and have pasted what I have below:
function Timer(){
var time1 = null;
var time2 = null;
var timeLoop = null;
function getTime(){
var day = new Date();
return day.getTime();
}
this.start = function(){
time1 = getTime();
timeLoop = setInterval(function(){
time2 = getTime();
console.log(_Timer.duration());
//console.log(this.duration());
},500);
}
this.duration = function(){
return (time1 - time2) / 1000;
}
}
I think the link below describes my problem but I don\'t understand it enough to apply it here. Is the issue due to the owner being this.start rather than just this and how can I ammend the code to make it work with any instance of Timer?
http://www.quirksmode.org/js/this.html
I have included both the hard coded value line and the \"this\" line that doesn\'t work.
Thanks,
Geraint
If you want to have the this
property be consistent, you should bind the functions that are being called.
For example,
setInterval(function() { /* code here */ }.bind(this), 500)
That way, the this
of the inner function will be the same as that of the outer function.
Whenever you see function
you can assume the value of this
changes, so inside the callback function for the interval this
is actually the window
, not the object.
The easy solution is to just store this
in a variable
function Timer(){
var time1 = null;
var time2 = null;
var timeLoop = null;
function getTime(){
var day = new Date();
return day.getTime();
}
this.start = function(){
var self = this;
time1 = getTime();
timeLoop = setInterval(function(){
time2 = getTime();
console.log(self.duration());
},500);
}
this.duration = function(){
return (time1 - time2) / 1000;
}
}
this
is not a local variable, so it doesn\'t get saved in closures. You need to assign a local variable:
this.start = function(){
var self = this;
time1 = getTime();
timeLoop = setInterval(function(){
time2 = getTime();
console.log(self.duration());
},500);
}
Try:
function Timer(){
var time1 = null;
var time2 = null;
var timeLoop = null;
var _this = this;
function getTime(){
var day = new Date();
return day.getTime();
}
this.start = function(){
time1 = getTime();
timeLoop = setInterval(function(){
time2 = getTime();
console.log(_this.duration());
},500);
}
this.duration = function(){
return (time1 - time2) / 1000;
}
}
First things first. Javascript doesn\'t support class based OOP. It\'s OOP along with it\'s inheritance is prototypal.
Following is an example of how to implement prototypal OOP features with your timer example:
function Timer(){
var time1 = null;
var time2 = null;
var timeLoop = null;
}
Timer.prototype.getTime = function(){
var day = new Date();
return day.getTime();
}
Timer.prototype.start = function(){
time1 = this.getTime();
timeLoop = this.setInterval(function(){
time2 = this.getTime();
console.log(this.duration());
}.bind(this),500);
}
Timer.prototype.duration = function(){
return (time1 - time2) / 1000;
}
Look at the Custom Objects section of MDN\'s Javscript Reintroduction
There\'s nothing wrong with the way it\'s shown in your tutorial. It\'s just that this is a cleaner way and the bind
call is only needed for the console.log
statement which would otherwise associate this
as the window
. If you get rid of it you can get rid of the bind
too.