I'm having what seems to be a fairly common problem, but my searches and implementations of solutions have not worked out.
I've built a Cocos2d game that is intended to be landscape only, but needs to access Gamecenter. Gamecenter is working, with portrait mode enabled, but it's also allowing the game to flip to portrait mode too.
I've attempted the following fixes:
Game center login lock in landscape only in i OS 6
GameCenter authentication in landscape-only app throws UIApplicationInvalidInterfaceOrientation
Error in iOS 6 after adding GameCenter to a landscape-only cocos2d app
Cocos 2d 2.0 shouldAutorotate not working?
I believe the problem is that I've built the game using CCLayers instead of UIViewControllers
Example: MenuLayer.h
@interface MenuLayer : CCLayer <GKAchievementViewControllerDelegate, GKLeaderboardViewControllerDelegate, UINavigationControllerDelegate>{
..my header info..
}
MenuLayer.m
...
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
-(BOOL)shouldAutorotate {
return [[UIDevice currentDevice] orientation] != UIInterfaceOrientationPortrait;
}
-(void)authenticateLocalPlayer
{
GKLocalPlayer * localPlayer= [GKLocalPlayer localPlayer];
if(localPlayer.authenticated == NO)
{
NSString *reqSysVer = @"6.0";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
{
[[GKLocalPlayer localPlayer] setAuthenticateHandler:(^(UIViewController* viewcontroller, NSError *error) {
if (viewcontroller != nil) {
AppController *app = (AppController*) [[UIApplication sharedApplication] delegate];
[[app navController] presentModalViewController:viewcontroller animated:YES];
}else if ([GKLocalPlayer localPlayer].authenticated)
{
//do some stuff
}
})];
}
else
{
[localPlayer authenticateWithCompletionHandler:^(NSError *error){
if(localPlayer.isAuthenticated)
{
//Peform Additionl Tasks for the authenticated player.
}
}];
}
}
}
...
Since I've built the game using CCLayers instead of UIViewControllers, what alternatives do I have? Am I correct in assuming that CCLayers don't call use supportedInterfaceOrientations or shouldAutorotate?
Or am I supposed be changing this code somehow to fix the problem:
// Create a Navigation Controller with the Director
navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
navController_.navigationBarHidden = YES;