I have object pool of char buffers and passing this buffer on P/Invoke call. Do i need pinning buffer before call or not?
First approach:
[DllImport("Name", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern void SomeMeth(char[] text, int size);
public static string CallSomeMeth()
{
char[] buffer = CharBufferPool.Allocate();
SomeMeth(buffer, 4095);
string result = new string(buffer, 0, Array.IndexOf(buffer, '\0'));
CharBufferPool.Free(buffer);
return result;
}
Second approach:
[DllImport("Name", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static unsafe extern void SomeMeth(char* text, int size);
public static unsafe string CallSomeMeth2()
{
char[] buffer = CharBufferPool.Allocate();
string result;
fixed (char* buff = buffer)
{
SomeMeth(buff, 4095);
result = new string(buffer, 0, Array.IndexOf(buffer, '\0'));
}
CharBufferPool.Free(buffer);
return result;
}